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author | Raul Santos <raulsntos@gmail.com> | 2022-09-01 00:40:59 +0200 |
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committer | Raul Santos <raulsntos@gmail.com> | 2022-09-01 10:29:52 +0200 |
commit | 9a10701c69f073d3d52764c54a1d008475683858 (patch) | |
tree | 0374c1cb576b7beeeb45ad40b52ce881bf4e6210 /modules/mono/editor/script_templates/CharacterBody2D | |
parent | a5db03efa724b8910281d73576d31cc662b8cc13 (diff) |
C#: Assume 64-bit types when type has no meta
When the C# bindings generator finds a type without meta assume the type
refers to the 64-bit version of the type:
- `float` is converted to `double`
- `int` is converted to `long`
Diffstat (limited to 'modules/mono/editor/script_templates/CharacterBody2D')
-rw-r--r-- | modules/mono/editor/script_templates/CharacterBody2D/basic_movement.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/modules/mono/editor/script_templates/CharacterBody2D/basic_movement.cs b/modules/mono/editor/script_templates/CharacterBody2D/basic_movement.cs index 1f5ea7532d..fbad482cf6 100644 --- a/modules/mono/editor/script_templates/CharacterBody2D/basic_movement.cs +++ b/modules/mono/editor/script_templates/CharacterBody2D/basic_movement.cs @@ -11,13 +11,13 @@ public partial class _CLASS_ : _BASE_ // Get the gravity from the project settings to be synced with RigidBody nodes. public float gravity = ProjectSettings.GetSetting("physics/2d/default_gravity").AsSingle(); - public override void _PhysicsProcess(float delta) + public override void _PhysicsProcess(double delta) { Vector2 velocity = Velocity; // Add the gravity. if (!IsOnFloor()) - velocity.y += gravity * delta; + velocity.y += gravity * (float)delta; // Handle Jump. if (Input.IsActionJustPressed("ui_accept") && IsOnFloor()) |