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authorIgnacio Etcheverry <ignalfonsore@gmail.com>2018-10-22 19:43:19 +0200
committerIgnacio Etcheverry <ignalfonsore@gmail.com>2018-10-25 18:00:24 +0200
commit1aac95a7375e58bacade69ed12f9dade484a03a8 (patch)
tree740e21d53c5a65e1e405f3f71b89ba05a7cf4fae /modules/mono/editor/godotsharp_export.h
parentc6e2873605c33230210af2738f59b869ffe2141c (diff)
Parse C# script namespace and class
- Added a very simple parser that can extract the namespace and class name of a C# script.
Diffstat (limited to 'modules/mono/editor/godotsharp_export.h')
-rw-r--r--modules/mono/editor/godotsharp_export.h2
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/mono/editor/godotsharp_export.h b/modules/mono/editor/godotsharp_export.h
index f007016578..10d4375567 100644
--- a/modules/mono/editor/godotsharp_export.h
+++ b/modules/mono/editor/godotsharp_export.h
@@ -41,7 +41,7 @@ class GodotSharpExport : public EditorExportPlugin {
MonoAssemblyName *aname_prealloc;
- bool _add_assembly(const String &p_src_path, const String &p_dst_path);
+ bool _add_file(const String &p_src_path, const String &p_dst_path, bool p_remap = false);
Error _get_assembly_dependencies(GDMonoAssembly *p_assembly, const Vector<String> &p_search_dirs, Map<String, String> &r_dependencies);