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author | Ignacio Etcheverry <ignalfonsore@gmail.com> | 2018-10-22 19:43:19 +0200 |
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committer | Ignacio Etcheverry <ignalfonsore@gmail.com> | 2018-10-25 18:00:24 +0200 |
commit | 1aac95a7375e58bacade69ed12f9dade484a03a8 (patch) | |
tree | 740e21d53c5a65e1e405f3f71b89ba05a7cf4fae /modules/mono/editor/godotsharp_export.h | |
parent | c6e2873605c33230210af2738f59b869ffe2141c (diff) |
Parse C# script namespace and class
- Added a very simple parser that can extract the namespace and class name of a C# script.
Diffstat (limited to 'modules/mono/editor/godotsharp_export.h')
-rw-r--r-- | modules/mono/editor/godotsharp_export.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/mono/editor/godotsharp_export.h b/modules/mono/editor/godotsharp_export.h index f007016578..10d4375567 100644 --- a/modules/mono/editor/godotsharp_export.h +++ b/modules/mono/editor/godotsharp_export.h @@ -41,7 +41,7 @@ class GodotSharpExport : public EditorExportPlugin { MonoAssemblyName *aname_prealloc; - bool _add_assembly(const String &p_src_path, const String &p_dst_path); + bool _add_file(const String &p_src_path, const String &p_dst_path, bool p_remap = false); Error _get_assembly_dependencies(GDMonoAssembly *p_assembly, const Vector<String> &p_search_dirs, Map<String, String> &r_dependencies); |