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authorIgnacio Etcheverry <ignalfonsore@gmail.com>2019-12-04 15:07:00 +0100
committerIgnacio Etcheverry <ignalfonsore@gmail.com>2019-12-04 19:03:42 +0100
commit066ae9d83b070cc72dc03f33fb778726f8c24e75 (patch)
tree7ccbfd1793b6c3d1d6542a38737df67317ed16e4 /modules/mono/editor/godotsharp_export.h
parent3797f1992609679b39711720fac69079fadf85c1 (diff)
Mono/C#: Several android fixes
- Added correct config file for android dllmaps. - Fix __Internal DllImports with a dlopen fallback. - Add missing P/Invoke functions and internal calls expected by the monodroid BCL and our custom version of the 'Android.Runtime.AndroidEnvironment' class (this last one can be found in the godot-mono-builds repo). - Make sure to set 'btls' instead of 'legacy' as the default TLS provider on Android.
Diffstat (limited to 'modules/mono/editor/godotsharp_export.h')
-rw-r--r--modules/mono/editor/godotsharp_export.h5
1 files changed, 2 insertions, 3 deletions
diff --git a/modules/mono/editor/godotsharp_export.h b/modules/mono/editor/godotsharp_export.h
index 58e46e2f2d..8eb5a4d9dc 100644
--- a/modules/mono/editor/godotsharp_export.h
+++ b/modules/mono/editor/godotsharp_export.h
@@ -41,9 +41,8 @@ namespace GodotSharpExport {
Error get_assembly_dependencies(GDMonoAssembly *p_assembly, const Vector<String> &p_search_dirs, Dictionary &r_dependencies);
-Error get_exported_assembly_dependencies(const String &p_project_dll_name,
- const String &p_project_dll_src_path, const String &p_build_config,
- const String &p_custom_lib_dir, Dictionary &r_dependencies);
+Error get_exported_assembly_dependencies(const Dictionary &p_initial_dependencies,
+ const String &p_build_config, const String &p_custom_lib_dir, Dictionary &r_dependencies);
} // namespace GodotSharpExport