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| author | Rémi Verschelde <rverschelde@gmail.com> | 2017-09-20 21:49:46 +0200 | 
|---|---|---|
| committer | Rémi Verschelde <rverschelde@gmail.com> | 2017-09-20 21:49:56 +0200 | 
| commit | 4820dfc5707cf767314fa211b19af4e721d7a8df (patch) | |
| tree | 7b889fac74ac394d24312b7004a22fb1d992a78f /modules/mono/editor/godotsharp_editor.cpp | |
| parent | e3617cb18771232876b1318639adb7dc9c5f452b (diff) | |
Let queue_free() work on nodes which are not in the scene tree
In practice such nodes could directly be free()'ed, but this little change
prevents users from leaking memory by mistake.
Closes #9074.
Diffstat (limited to 'modules/mono/editor/godotsharp_editor.cpp')
0 files changed, 0 insertions, 0 deletions