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authorIgnacio Etcheverry <ignalfonsore@gmail.com>2017-10-02 23:24:00 +0200
committerIgnacio Etcheverry <ignalfonsore@gmail.com>2017-10-03 00:01:26 +0200
commite36fb95c50ce0cd0ab9621afe668332895712c2e (patch)
tree5f146ad19fa9364c66fae002b0210a6a967b5e6e /modules/mono/editor/godotsharp_builds.h
parent29b44801b2e9693c5d19d3e4fbb708af367c4904 (diff)
Added mono module
Diffstat (limited to 'modules/mono/editor/godotsharp_builds.h')
-rw-r--r--modules/mono/editor/godotsharp_builds.h96
1 files changed, 96 insertions, 0 deletions
diff --git a/modules/mono/editor/godotsharp_builds.h b/modules/mono/editor/godotsharp_builds.h
new file mode 100644
index 0000000000..6d5fa3b44a
--- /dev/null
+++ b/modules/mono/editor/godotsharp_builds.h
@@ -0,0 +1,96 @@
+/*************************************************************************/
+/* godotsharp_builds.h */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* https://godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#ifndef GODOTSHARP_BUILDS_H
+#define GODOTSHARP_BUILDS_H
+
+#include "mono_bottom_panel.h"
+#include "mono_build_info.h"
+
+typedef void (*GodotSharpBuild_ExitCallback)(int);
+
+class GodotSharpBuilds {
+
+private:
+ struct BuildProcess {
+ Ref<MonoGCHandle> build_instance;
+ MonoBuildInfo build_info;
+ MonoBuildTab *build_tab;
+ GodotSharpBuild_ExitCallback exit_callback;
+ bool exited;
+ int exit_code;
+
+ void on_exit(int p_exit_code);
+ void start(bool p_blocking = false);
+
+ BuildProcess() {}
+ BuildProcess(const MonoBuildInfo &p_build_info, GodotSharpBuild_ExitCallback p_callback = NULL);
+ };
+
+ HashMap<MonoBuildInfo, BuildProcess, MonoBuildInfo::Hasher> builds;
+
+ static GodotSharpBuilds *singleton;
+
+ friend class GDMono;
+ static void _register_internal_calls();
+
+public:
+ enum APIType {
+ API_CORE,
+ API_EDITOR
+ };
+
+ enum BuildTool {
+ MSBUILD,
+ MSBUILD_MONO,
+ XBUILD
+ };
+
+ _FORCE_INLINE_ static GodotSharpBuilds *get_singleton() { return singleton; }
+
+ static void show_build_error_dialog(const String &p_message);
+
+ void build_exit_callback(const MonoBuildInfo &p_build_info, int p_exit_code);
+
+ void restart_build(MonoBuildTab *p_build_tab);
+ void stop_build(MonoBuildTab *p_build_tab);
+
+ bool build(const MonoBuildInfo &p_build_info);
+ bool build_async(const MonoBuildInfo &p_build_info, GodotSharpBuild_ExitCallback p_callback = NULL);
+
+ static bool build_api_sln(const String &p_name, const String &p_api_sln_dir, const String &p_config);
+ static bool copy_api_assembly(const String &p_src_dir, const String &p_dst_dir, const String &p_assembly_name);
+
+ static bool make_api_sln(APIType p_api_type);
+
+ GodotSharpBuilds();
+ ~GodotSharpBuilds();
+};
+
+#endif // GODOTSHARP_BUILDS_H