summaryrefslogtreecommitdiff
path: root/modules/mono/editor/godotsharp_builds.h
diff options
context:
space:
mode:
authorIgnacio Etcheverry <ignalfonsore@gmail.com>2018-11-08 01:05:19 +0100
committerIgnacio Etcheverry <ignalfonsore@gmail.com>2018-11-08 01:05:22 +0100
commit02d5ff4cd055d2ff29873647840e7b94dc66f072 (patch)
tree76fa014bbdf7a2347051f287f5b9184470fa1f92 /modules/mono/editor/godotsharp_builds.h
parent2cf02f302fd39e75af557737be61b891bebabc30 (diff)
Improve the C# API projects generation
- Now there is only one solution that contains both GodotSharp and GodotSharpEditor project. Previously we had one solution for each project - GodotSharpEditor reference GodotShatp with a 'ProjectReference'. Previously it was a 'Reference' to the assembly - This also simplifies the command line option to generate this solution: 'godot --generate-cs-api <OutputDir>'
Diffstat (limited to 'modules/mono/editor/godotsharp_builds.h')
-rw-r--r--modules/mono/editor/godotsharp_builds.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/modules/mono/editor/godotsharp_builds.h b/modules/mono/editor/godotsharp_builds.h
index c6dc6b6236..7f38b0aa49 100644
--- a/modules/mono/editor/godotsharp_builds.h
+++ b/modules/mono/editor/godotsharp_builds.h
@@ -84,10 +84,10 @@ public:
bool build(const MonoBuildInfo &p_build_info);
bool build_async(const MonoBuildInfo &p_build_info, GodotSharpBuild_ExitCallback p_callback = NULL);
- static bool build_api_sln(const String &p_name, const String &p_api_sln_dir, const String &p_config);
+ static bool build_api_sln(const String &p_api_sln_dir, const String &p_config);
static bool copy_api_assembly(const String &p_src_dir, const String &p_dst_dir, const String &p_assembly_name, APIAssembly::Type p_api_type);
- static bool make_api_sln(APIAssembly::Type p_api_type);
+ static bool make_api_assembly(APIAssembly::Type p_api_type);
static bool build_project_blocking(const String &p_config);