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authorIgnacio Etcheverry <neikeq@users.noreply.github.com>2019-01-18 01:23:15 +0100
committerGitHub <noreply@github.com>2019-01-18 01:23:15 +0100
commite8a1d4babd7116726e0b66da3489d09fcbbcf768 (patch)
tree8619d33a09558b2ac5ca1383b97d7d62287d0d62 /modules/mono/editor/godotsharp_builds.cpp
parent938a2515cbc2a6aa5f50e6d78e1554db7b4b5678 (diff)
parent9cd24b4f6d0938d4c51eb20f9630eb4281c7056f (diff)
Merge pull request #25079 from neikeq/mm-b
C#: Fix trying to build when there's no solution
Diffstat (limited to 'modules/mono/editor/godotsharp_builds.cpp')
-rw-r--r--modules/mono/editor/godotsharp_builds.cpp3
1 files changed, 3 insertions, 0 deletions
diff --git a/modules/mono/editor/godotsharp_builds.cpp b/modules/mono/editor/godotsharp_builds.cpp
index 4b32a0bfeb..5d9f4d8d54 100644
--- a/modules/mono/editor/godotsharp_builds.cpp
+++ b/modules/mono/editor/godotsharp_builds.cpp
@@ -381,6 +381,9 @@ bool GodotSharpBuilds::build_project_blocking(const String &p_config) {
bool GodotSharpBuilds::editor_build_callback() {
+ if (!FileAccess::exists(GodotSharpDirs::get_project_sln_path()))
+ return true; // No solution to build
+
String scripts_metadata_path_editor = GodotSharpDirs::get_res_metadata_dir().plus_file("scripts_metadata.editor");
String scripts_metadata_path_player = GodotSharpDirs::get_res_metadata_dir().plus_file("scripts_metadata.editor_player");