diff options
author | RĂ©mi Verschelde <rverschelde@gmail.com> | 2018-02-25 21:51:11 +0100 |
---|---|---|
committer | GitHub <noreply@github.com> | 2018-02-25 21:51:11 +0100 |
commit | 7568a455397aeefc1e08600534ec4df279abab70 (patch) | |
tree | 2ae483b9c89320bacd7e6ad1939448d9741ba0d9 /modules/mono/editor/godotsharp_builds.cpp | |
parent | 125fc8cc4432d28e63da76c3a2aff655b1a7cc6b (diff) | |
parent | f37090ccf4f699800a43878273b8b94b5906f4bc (diff) |
Merge pull request #17020 from neikeq/cs-api-asm-checks
Mono: Better versioning and gracefully unloading of Godot API assemblies
Diffstat (limited to 'modules/mono/editor/godotsharp_builds.cpp')
-rw-r--r-- | modules/mono/editor/godotsharp_builds.cpp | 46 |
1 files changed, 30 insertions, 16 deletions
diff --git a/modules/mono/editor/godotsharp_builds.cpp b/modules/mono/editor/godotsharp_builds.cpp index 51e6d76ae6..ad07f043b2 100644 --- a/modules/mono/editor/godotsharp_builds.cpp +++ b/modules/mono/editor/godotsharp_builds.cpp @@ -33,7 +33,6 @@ #include "main/main.h" #include "../godotsharp_dirs.h" -#include "../mono_gd/gd_mono.h" #include "../mono_gd/gd_mono_class.h" #include "../mono_gd/gd_mono_marshal.h" #include "../utils/path_utils.h" @@ -178,13 +177,15 @@ bool GodotSharpBuilds::build_api_sln(const String &p_name, const String &p_api_s return true; } -bool GodotSharpBuilds::copy_api_assembly(const String &p_src_dir, const String &p_dst_dir, const String &p_assembly_name) { +bool GodotSharpBuilds::copy_api_assembly(const String &p_src_dir, const String &p_dst_dir, const String &p_assembly_name, APIAssembly::Type p_api_type) { String assembly_file = p_assembly_name + ".dll"; String assembly_src = p_src_dir.plus_file(assembly_file); String assembly_dst = p_dst_dir.plus_file(assembly_file); - if (!FileAccess::exists(assembly_dst) || FileAccess::get_modified_time(assembly_src) > FileAccess::get_modified_time(assembly_dst)) { + if (!FileAccess::exists(assembly_dst) || + FileAccess::get_modified_time(assembly_src) > FileAccess::get_modified_time(assembly_dst) || + GDMono::get_singleton()->metadata_is_api_assembly_invalidated(p_api_type)) { DirAccess *da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM); String xml_file = p_assembly_name + ".xml"; @@ -203,33 +204,46 @@ bool GodotSharpBuilds::copy_api_assembly(const String &p_src_dir, const String & show_build_error_dialog("Failed to copy " + assembly_file); return false; } + + GDMono::get_singleton()->metadata_set_api_assembly_invalidated(p_api_type, false); } return true; } -bool GodotSharpBuilds::make_api_sln(GodotSharpBuilds::APIType p_api_type) { +String GodotSharpBuilds::_api_folder_name(APIAssembly::Type p_api_type) { + + uint64_t api_hash = p_api_type == APIAssembly::API_CORE ? + GDMono::get_singleton()->get_api_core_hash() : + GDMono::get_singleton()->get_api_editor_hash(); + return String::num_uint64(api_hash) + + "_" + String::num_uint64(BindingsGenerator::get_version()) + + "_" + String::num_uint64(BindingsGenerator::get_cs_glue_version()); +} - String api_name = p_api_type == API_CORE ? API_ASSEMBLY_NAME : EDITOR_API_ASSEMBLY_NAME; +bool GodotSharpBuilds::make_api_sln(APIAssembly::Type p_api_type) { + + String api_name = p_api_type == APIAssembly::API_CORE ? API_ASSEMBLY_NAME : EDITOR_API_ASSEMBLY_NAME; String api_build_config = "Release"; EditorProgress pr("mono_build_release_" + api_name, "Building " + api_name + " solution...", 4); pr.step("Generating " + api_name + " solution"); - uint64_t core_hash = GDMono::get_singleton()->get_api_core_hash(); - uint64_t editor_hash = GDMono::get_singleton()->get_api_editor_hash(); - - String core_api_sln_dir = GodotSharpDirs::get_mono_solutions_dir().plus_file(API_ASSEMBLY_NAME "_" + itos(core_hash)); - String editor_api_sln_dir = GodotSharpDirs::get_mono_solutions_dir().plus_file(EDITOR_API_ASSEMBLY_NAME "_" + itos(editor_hash)); + String core_api_sln_dir = GodotSharpDirs::get_mono_solutions_dir() + .plus_file(_api_folder_name(APIAssembly::API_CORE)) + .plus_file(API_ASSEMBLY_NAME); + String editor_api_sln_dir = GodotSharpDirs::get_mono_solutions_dir() + .plus_file(_api_folder_name(APIAssembly::API_EDITOR)) + .plus_file(EDITOR_API_ASSEMBLY_NAME); - String api_sln_dir = p_api_type == API_CORE ? core_api_sln_dir : editor_api_sln_dir; + String api_sln_dir = p_api_type == APIAssembly::API_CORE ? core_api_sln_dir : editor_api_sln_dir; String api_sln_file = api_sln_dir.plus_file(api_name + ".sln"); if (!DirAccess::exists(api_sln_dir) || !FileAccess::exists(api_sln_file)) { String core_api_assembly; - if (p_api_type == API_EDITOR) { + if (p_api_type == APIAssembly::API_EDITOR) { core_api_assembly = core_api_sln_dir.plus_file("bin") .plus_file(api_build_config) .plus_file(API_ASSEMBLY_NAME ".dll"); @@ -242,7 +256,7 @@ bool GodotSharpBuilds::make_api_sln(GodotSharpBuilds::APIType p_api_type) { BindingsGenerator *gen = BindingsGenerator::get_singleton(); bool gen_verbose = OS::get_singleton()->is_stdout_verbose(); - Error err = p_api_type == API_CORE ? + Error err = p_api_type == APIAssembly::API_CORE ? gen->generate_cs_core_project(api_sln_dir, gen_verbose) : gen->generate_cs_editor_project(api_sln_dir, core_api_assembly, gen_verbose); @@ -275,7 +289,7 @@ bool GodotSharpBuilds::make_api_sln(GodotSharpBuilds::APIType p_api_type) { // Copy the built assembly to the assemblies directory String api_assembly_dir = api_sln_dir.plus_file("bin").plus_file(api_build_config); - if (!GodotSharpBuilds::copy_api_assembly(api_assembly_dir, res_assemblies_dir, api_name)) + if (!GodotSharpBuilds::copy_api_assembly(api_assembly_dir, res_assemblies_dir, api_name, p_api_type)) return false; pr.step("Done"); @@ -288,10 +302,10 @@ bool GodotSharpBuilds::build_project_blocking(const String &p_config) { if (!FileAccess::exists(GodotSharpDirs::get_project_sln_path())) return true; // No solution to build - if (!GodotSharpBuilds::make_api_sln(GodotSharpBuilds::API_CORE)) + if (!GodotSharpBuilds::make_api_sln(APIAssembly::API_CORE)) return false; - if (!GodotSharpBuilds::make_api_sln(GodotSharpBuilds::API_EDITOR)) + if (!GodotSharpBuilds::make_api_sln(APIAssembly::API_EDITOR)) return false; EditorProgress pr("mono_project_debug_build", "Building project solution...", 2); |