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author | Ignacio Etcheverry <ignalfonsore@gmail.com> | 2018-11-08 01:05:19 +0100 |
---|---|---|
committer | Ignacio Etcheverry <ignalfonsore@gmail.com> | 2018-11-08 01:05:22 +0100 |
commit | 02d5ff4cd055d2ff29873647840e7b94dc66f072 (patch) | |
tree | 76fa014bbdf7a2347051f287f5b9184470fa1f92 /modules/mono/editor/godotsharp_builds.cpp | |
parent | 2cf02f302fd39e75af557737be61b891bebabc30 (diff) |
Improve the C# API projects generation
- Now there is only one solution that contains both GodotSharp and GodotSharpEditor project. Previously we had one solution for each project
- GodotSharpEditor reference GodotShatp with a 'ProjectReference'. Previously it was a 'Reference' to the assembly
- This also simplifies the command line option to generate this solution: 'godot --generate-cs-api <OutputDir>'
Diffstat (limited to 'modules/mono/editor/godotsharp_builds.cpp')
-rw-r--r-- | modules/mono/editor/godotsharp_builds.cpp | 74 |
1 files changed, 30 insertions, 44 deletions
diff --git a/modules/mono/editor/godotsharp_builds.cpp b/modules/mono/editor/godotsharp_builds.cpp index 6216213716..0f12fc5243 100644 --- a/modules/mono/editor/godotsharp_builds.cpp +++ b/modules/mono/editor/godotsharp_builds.cpp @@ -227,20 +227,24 @@ void GodotSharpBuilds::show_build_error_dialog(const String &p_message) { MonoBottomPanel::get_singleton()->show_build_tab(); } -bool GodotSharpBuilds::build_api_sln(const String &p_name, const String &p_api_sln_dir, const String &p_config) { +bool GodotSharpBuilds::build_api_sln(const String &p_api_sln_dir, const String &p_config) { - String api_sln_file = p_api_sln_dir.plus_file(p_name + ".sln"); - String api_assembly_dir = p_api_sln_dir.plus_file("bin").plus_file(p_config); - String api_assembly_file = api_assembly_dir.plus_file(p_name + ".dll"); + String api_sln_file = p_api_sln_dir.plus_file(API_SOLUTION_NAME ".sln"); - if (!FileAccess::exists(api_assembly_file)) { + String core_api_assembly_dir = p_api_sln_dir.plus_file(CORE_API_ASSEMBLY_NAME).plus_file("bin").plus_file(p_config); + String core_api_assembly_file = core_api_assembly_dir.plus_file(CORE_API_ASSEMBLY_NAME ".dll"); + + String editor_api_assembly_dir = p_api_sln_dir.plus_file(EDITOR_API_ASSEMBLY_NAME).plus_file("bin").plus_file(p_config); + String editor_api_assembly_file = editor_api_assembly_dir.plus_file(EDITOR_API_ASSEMBLY_NAME ".dll"); + + if (!FileAccess::exists(core_api_assembly_file) || !FileAccess::exists(editor_api_assembly_file)) { MonoBuildInfo api_build_info(api_sln_file, p_config); // TODO Replace this global NoWarn with '#pragma warning' directives on generated files, // once we start to actively document manually maintained C# classes api_build_info.custom_props.push_back("NoWarn=1591"); // Ignore missing documentation warnings if (!GodotSharpBuilds::get_singleton()->build(api_build_info)) { - show_build_error_dialog("Failed to build " + p_name + " solution."); + show_build_error_dialog("Failed to build " API_SOLUTION_NAME " solution."); return false; } } @@ -302,9 +306,9 @@ String GodotSharpBuilds::_api_folder_name(APIAssembly::Type p_api_type) { "_" + String::num_uint64(CS_GLUE_VERSION); } -bool GodotSharpBuilds::make_api_sln(APIAssembly::Type p_api_type) { +bool GodotSharpBuilds::make_api_assembly(APIAssembly::Type p_api_type) { - String api_name = p_api_type == APIAssembly::API_CORE ? API_ASSEMBLY_NAME : EDITOR_API_ASSEMBLY_NAME; + String api_name = p_api_type == APIAssembly::API_CORE ? CORE_API_ASSEMBLY_NAME : EDITOR_API_ASSEMBLY_NAME; String editor_prebuilt_api_dir = GodotSharpDirs::get_data_editor_prebuilt_api_dir(); String res_assemblies_dir = GodotSharpDirs::get_res_assemblies_dir(); @@ -317,55 +321,35 @@ bool GodotSharpBuilds::make_api_sln(APIAssembly::Type p_api_type) { String api_build_config = "Release"; - EditorProgress pr("mono_build_release_" + api_name, "Building " + api_name + " solution...", 3); + EditorProgress pr("mono_build_release_" API_SOLUTION_NAME, "Building " API_SOLUTION_NAME " solution...", 3); - pr.step("Generating " + api_name + " solution", 0); + pr.step("Generating " API_SOLUTION_NAME " solution", 0); - String core_api_sln_dir = GodotSharpDirs::get_mono_solutions_dir() - .plus_file(_api_folder_name(APIAssembly::API_CORE)) - .plus_file(API_ASSEMBLY_NAME); - String editor_api_sln_dir = GodotSharpDirs::get_mono_solutions_dir() - .plus_file(_api_folder_name(APIAssembly::API_EDITOR)) - .plus_file(EDITOR_API_ASSEMBLY_NAME); + String api_sln_dir = GodotSharpDirs::get_mono_solutions_dir() + .plus_file(_api_folder_name(APIAssembly::API_CORE)); - String api_sln_dir = p_api_type == APIAssembly::API_CORE ? core_api_sln_dir : editor_api_sln_dir; - String api_sln_file = api_sln_dir.plus_file(api_name + ".sln"); + String api_sln_file = api_sln_dir.plus_file(API_SOLUTION_NAME ".sln"); if (!DirAccess::exists(api_sln_dir) || !FileAccess::exists(api_sln_file)) { - String core_api_assembly; - - if (p_api_type == APIAssembly::API_EDITOR) { - core_api_assembly = core_api_sln_dir.plus_file("bin") - .plus_file(api_build_config) - .plus_file(API_ASSEMBLY_NAME ".dll"); - } - -#ifndef DEBUG_METHODS_ENABLED -#error "How am I supposed to generate the bindings?" -#endif - BindingsGenerator *gen = BindingsGenerator::get_singleton(); bool gen_verbose = OS::get_singleton()->is_stdout_verbose(); - Error err = p_api_type == APIAssembly::API_CORE ? - gen->generate_cs_core_project(api_sln_dir, gen_verbose) : - gen->generate_cs_editor_project(api_sln_dir, core_api_assembly, gen_verbose); - + Error err = gen->generate_cs_api(api_sln_dir, gen_verbose); if (err != OK) { - show_build_error_dialog("Failed to generate " + api_name + " solution. Error: " + itos(err)); + show_build_error_dialog("Failed to generate " API_SOLUTION_NAME " solution. Error: " + itos(err)); return false; } } - pr.step("Building " + api_name + " solution", 1); + pr.step("Building " API_SOLUTION_NAME " solution", 1); - if (!GodotSharpBuilds::build_api_sln(api_name, api_sln_dir, api_build_config)) + if (!GodotSharpBuilds::build_api_sln(api_sln_dir, api_build_config)) return false; pr.step("Copying " + api_name + " assembly", 2); // Copy the built assembly to the assemblies directory - String api_assembly_dir = api_sln_dir.plus_file("bin").plus_file(api_build_config); + String api_assembly_dir = api_sln_dir.plus_file(api_name).plus_file("bin").plus_file(api_build_config); if (!GodotSharpBuilds::copy_api_assembly(api_assembly_dir, res_assemblies_dir, api_name, p_api_type)) return false; @@ -377,10 +361,10 @@ bool GodotSharpBuilds::build_project_blocking(const String &p_config) { if (!FileAccess::exists(GodotSharpDirs::get_project_sln_path())) return true; // No solution to build - if (!GodotSharpBuilds::make_api_sln(APIAssembly::API_CORE)) + if (!GodotSharpBuilds::make_api_assembly(APIAssembly::API_CORE)) return false; - if (!GodotSharpBuilds::make_api_sln(APIAssembly::API_EDITOR)) + if (!GodotSharpBuilds::make_api_assembly(APIAssembly::API_EDITOR)) return false; EditorProgress pr("mono_project_debug_build", "Building project solution...", 1); @@ -403,11 +387,13 @@ bool GodotSharpBuilds::editor_build_callback() { Error metadata_err = CSharpProject::generate_scripts_metadata(GodotSharpDirs::get_project_csproj_path(), scripts_metadata_path_editor); ERR_FAIL_COND_V(metadata_err != OK, false); - DirAccessRef da = DirAccess::create(DirAccess::ACCESS_RESOURCES); - Error copy_err = da->copy(scripts_metadata_path_editor, scripts_metadata_path_player); + if (FileAccess::exists(scripts_metadata_path_editor)) { + DirAccessRef da = DirAccess::create(DirAccess::ACCESS_RESOURCES); + Error copy_err = da->copy(scripts_metadata_path_editor, scripts_metadata_path_player); - ERR_EXPLAIN("Failed to copy scripts metadata file"); - ERR_FAIL_COND_V(copy_err != OK, false); + ERR_EXPLAIN("Failed to copy scripts metadata file"); + ERR_FAIL_COND_V(copy_err != OK, false); + } return build_project_blocking("Tools"); } |