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authorHugo Locurcio <hugo.locurcio@hugo.pro>2022-04-03 19:09:09 +0200
committerHugo Locurcio <hugo.locurcio@hugo.pro>2022-08-04 23:17:06 +0200
commitdb22b7ded04e2cf7eac1c9a05d625b8b00e2f003 (patch)
tree09e2e183a866fe53489459b5a4899b53cdfb4d94 /modules/mono/editor/code_completion.cpp
parent80193260ff2734c368127bbc55228fa6ab3ebc2c (diff)
Rename shader parameter uniform setter/getter methods for consistency
`shader_uniform` is now consistenly used across both per-shader and per-instance shader uniform methods. This makes methods easier to find in the class reference when looking for them.
Diffstat (limited to 'modules/mono/editor/code_completion.cpp')
-rw-r--r--modules/mono/editor/code_completion.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/mono/editor/code_completion.cpp b/modules/mono/editor/code_completion.cpp
index a1789412f4..7bce6f2c21 100644
--- a/modules/mono/editor/code_completion.cpp
+++ b/modules/mono/editor/code_completion.cpp
@@ -172,7 +172,7 @@ PackedStringArray get_code_completion(CompletionKind p_kind, const String &p_scr
}
} break;
case CompletionKind::SHADER_PARAMS: {
- print_verbose("Shared params completion for C# not implemented.");
+ print_verbose("Shader uniforms completion for C# is not implemented yet.");
} break;
case CompletionKind::SIGNALS: {
Ref<Script> script = ResourceLoader::load(p_script_file.simplify_path());