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authorRaul Santos <raulsntos@gmail.com>2022-09-01 00:40:59 +0200
committerRaul Santos <raulsntos@gmail.com>2022-09-01 10:29:52 +0200
commit9a10701c69f073d3d52764c54a1d008475683858 (patch)
tree0374c1cb576b7beeeb45ad40b52ce881bf4e6210 /modules/mono/editor/bindings_generator.h
parenta5db03efa724b8910281d73576d31cc662b8cc13 (diff)
C#: Assume 64-bit types when type has no meta
When the C# bindings generator finds a type without meta assume the type refers to the 64-bit version of the type: - `float` is converted to `double` - `int` is converted to `long`
Diffstat (limited to 'modules/mono/editor/bindings_generator.h')
-rw-r--r--modules/mono/editor/bindings_generator.h1
1 files changed, 1 insertions, 0 deletions
diff --git a/modules/mono/editor/bindings_generator.h b/modules/mono/editor/bindings_generator.h
index c1295385dc..a479c44368 100644
--- a/modules/mono/editor/bindings_generator.h
+++ b/modules/mono/editor/bindings_generator.h
@@ -703,6 +703,7 @@ class BindingsGenerator {
const String _get_generic_type_parameters(const TypeInterface &p_itype, const List<TypeReference> &p_generic_type_parameters);
+ StringName _get_type_name_from_meta(Variant::Type p_type, GodotTypeInfo::Metadata p_meta);
StringName _get_int_type_name_from_meta(GodotTypeInfo::Metadata p_meta);
StringName _get_float_type_name_from_meta(GodotTypeInfo::Metadata p_meta);