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authorRĂ©mi Verschelde <rverschelde@gmail.com>2018-02-25 21:51:11 +0100
committerGitHub <noreply@github.com>2018-02-25 21:51:11 +0100
commit7568a455397aeefc1e08600534ec4df279abab70 (patch)
tree2ae483b9c89320bacd7e6ad1939448d9741ba0d9 /modules/mono/editor/bindings_generator.h
parent125fc8cc4432d28e63da76c3a2aff655b1a7cc6b (diff)
parentf37090ccf4f699800a43878273b8b94b5906f4bc (diff)
Merge pull request #17020 from neikeq/cs-api-asm-checks
Mono: Better versioning and gracefully unloading of Godot API assemblies
Diffstat (limited to 'modules/mono/editor/bindings_generator.h')
-rw-r--r--modules/mono/editor/bindings_generator.h3
1 files changed, 3 insertions, 0 deletions
diff --git a/modules/mono/editor/bindings_generator.h b/modules/mono/editor/bindings_generator.h
index 9b5a9cea88..f6194139af 100644
--- a/modules/mono/editor/bindings_generator.h
+++ b/modules/mono/editor/bindings_generator.h
@@ -536,6 +536,9 @@ public:
Error generate_cs_editor_project(const String &p_output_dir, const String &p_core_dll_path, bool p_verbose_output = true);
Error generate_glue(const String &p_output_dir);
+ static uint32_t get_version();
+ static uint32_t get_cs_glue_version();
+
void initialize();
_FORCE_INLINE_ static BindingsGenerator *get_singleton() {