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authorJuan Linietsky <juan@godotengine.org>2020-02-19 16:27:19 -0300
committerJuan Linietsky <reduzio@gmail.com>2020-02-20 08:24:50 +0100
commit69c95f4b4c128a22777af1e155bc24c7033decca (patch)
tree0add52fc270f808b4b2ad0bf7c970d72338c667e /modules/mono/editor/bindings_generator.cpp
parent1a4be2cd8fdd9ba26f016f3e2d83febfe8ae141c (diff)
Reworked signal connection system, added support for Callable and Signal objects and made them default.
Diffstat (limited to 'modules/mono/editor/bindings_generator.cpp')
-rw-r--r--modules/mono/editor/bindings_generator.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/mono/editor/bindings_generator.cpp b/modules/mono/editor/bindings_generator.cpp
index 0724d72ce6..10595b4fcc 100644
--- a/modules/mono/editor/bindings_generator.cpp
+++ b/modules/mono/editor/bindings_generator.cpp
@@ -2054,7 +2054,7 @@ Error BindingsGenerator::_generate_glue_method(const BindingsGenerator::TypeInte
}
if (p_imethod.is_vararg) {
- p_output.append("\tVariant::CallError vcall_error;\n\t");
+ p_output.append("\tCallable::CallError vcall_error;\n\t");
if (!ret_void) {
// See the comment on the C_LOCAL_VARARG_RET declaration