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authorIgnacio Roldán Etcheverry <ignalfonsore@gmail.com>2022-12-01 01:45:11 +0100
committerIgnacio Roldán Etcheverry <ignalfonsore@gmail.com>2022-12-02 14:47:12 +0100
commit17b2838f39c634324710166d2f36458906ecaf4a (patch)
tree19dc228fe31d06a50608fca6cd889669494da0de /modules/mono/editor/bindings_generator.cpp
parentf86c6b6ac47ecf3e75c74cb94fd65efa6ea2eb0c (diff)
C#: Cleanup Variant marshaling code in source/bindings generators
This change aims to reduce the number of places that need to be changed when adding or editing a Godot type to the bindings. Since the addition of `Variant.From<T>/As<T>` and `VariantUtils.CreateFrom<T>/ConvertTo<T>`, we can now replace a lot of the previous code in the bindings generator and the source generators that specify these conversions for each type manually. The only exceptions are the generic Godot collections (`Array<T>` and `Dictionary<TKey, TValue>`) which still use the old version, as that one cannot be matched by our new conversion methods (limitation in the language with generics, forcing us to use delegate pointers). The cleanup applies to: - Bindings generator: - `TypeInterface.cs_variant_to_managed` - `TypeInterface.cs_managed_to_variant` - Source generators: - `MarshalUtils.AppendNativeVariantToManagedExpr` - `MarshalUtils.AppendManagedToNativeVariantExpr` - `MarshalUtils.AppendVariantToManagedExpr` - `MarshalUtils.AppendManagedToVariantExpr`
Diffstat (limited to 'modules/mono/editor/bindings_generator.cpp')
-rw-r--r--modules/mono/editor/bindings_generator.cpp61
1 files changed, 14 insertions, 47 deletions
diff --git a/modules/mono/editor/bindings_generator.cpp b/modules/mono/editor/bindings_generator.cpp
index 9185506776..9f0bc3fbe3 100644
--- a/modules/mono/editor/bindings_generator.cpp
+++ b/modules/mono/editor/bindings_generator.cpp
@@ -2837,9 +2837,6 @@ bool BindingsGenerator::_populate_object_type_interfaces() {
itype.is_ref_counted = ClassDB::is_parent_class(type_cname, name_cache.type_RefCounted);
itype.memory_own = itype.is_ref_counted;
- itype.cs_variant_to_managed = "(%1)VariantUtils.ConvertToGodotObject(%0)";
- itype.cs_managed_to_variant = "VariantUtils.CreateFromGodotObject(%0)";
-
itype.c_out = "%5return ";
itype.c_out += C_METHOD_UNMANAGED_GET_MANAGED;
itype.c_out += itype.is_ref_counted ? "(%1.Reference);\n" : "(%1);\n";
@@ -3218,8 +3215,6 @@ bool BindingsGenerator::_populate_object_type_interfaces() {
enum_itype.cname = StringName(enum_itype.name);
enum_itype.proxy_name = itype.proxy_name + "." + enum_proxy_name;
TypeInterface::postsetup_enum_type(enum_itype);
- enum_itype.cs_variant_to_managed = "(%1)VariantUtils.ConvertToInt32(%0)";
- enum_itype.cs_managed_to_variant = "VariantUtils.CreateFromInt((int)%0)";
enum_types.insert(enum_itype.cname, enum_itype);
}
@@ -3448,16 +3443,14 @@ void BindingsGenerator::_populate_builtin_type_interfaces() {
TypeInterface itype;
-#define INSERT_STRUCT_TYPE(m_type) \
- { \
- itype = TypeInterface::create_value_type(String(#m_type)); \
- itype.c_type_in = #m_type "*"; \
- itype.c_type_out = itype.cs_type; \
- itype.cs_in_expr = "&%0"; \
- itype.cs_in_expr_is_unsafe = true; \
- itype.cs_variant_to_managed = "VariantUtils.ConvertTo%2(%0)"; \
- itype.cs_managed_to_variant = "VariantUtils.CreateFrom%2(%0)"; \
- builtin_types.insert(itype.cname, itype); \
+#define INSERT_STRUCT_TYPE(m_type) \
+ { \
+ itype = TypeInterface::create_value_type(String(#m_type)); \
+ itype.c_type_in = #m_type "*"; \
+ itype.c_type_out = itype.cs_type; \
+ itype.cs_in_expr = "&%0"; \
+ itype.cs_in_expr_is_unsafe = true; \
+ builtin_types.insert(itype.cname, itype); \
}
INSERT_STRUCT_TYPE(Vector2)
@@ -3488,8 +3481,6 @@ void BindingsGenerator::_populate_builtin_type_interfaces() {
itype.c_type_out = itype.c_type;
itype.c_arg_in = "&%s";
itype.c_in_vararg = "%5using godot_variant %1_in = VariantUtils.CreateFromBool(%1);\n";
- itype.cs_variant_to_managed = "VariantUtils.ConvertToBool(%0)";
- itype.cs_managed_to_variant = "VariantUtils.CreateFromBool(%0)";
builtin_types.insert(itype.cname, itype);
// Integer types
@@ -3510,8 +3501,6 @@ void BindingsGenerator::_populate_builtin_type_interfaces() {
itype.c_type_in = itype.name; \
itype.c_type_out = itype.name; \
itype.c_in_vararg = "%5using godot_variant %1_in = VariantUtils.CreateFromInt(%1);\n"; \
- itype.cs_variant_to_managed = "VariantUtils.ConvertTo" m_int_struct_name "(%0)"; \
- itype.cs_managed_to_variant = "VariantUtils.CreateFromInt(%0)"; \
builtin_types.insert(itype.cname, itype); \
}
@@ -3547,8 +3536,6 @@ void BindingsGenerator::_populate_builtin_type_interfaces() {
itype.c_type_in = itype.proxy_name;
itype.c_type_out = itype.proxy_name;
itype.c_in_vararg = "%5using godot_variant %1_in = VariantUtils.CreateFromFloat(%1);\n";
- itype.cs_variant_to_managed = "VariantUtils.ConvertToFloat32(%0)";
- itype.cs_managed_to_variant = "VariantUtils.CreateFromFloat(%0)";
builtin_types.insert(itype.cname, itype);
// double
@@ -3562,8 +3549,6 @@ void BindingsGenerator::_populate_builtin_type_interfaces() {
itype.c_type_in = itype.proxy_name;
itype.c_type_out = itype.proxy_name;
itype.c_in_vararg = "%5using godot_variant %1_in = VariantUtils.CreateFromFloat(%1);\n";
- itype.cs_variant_to_managed = "VariantUtils.ConvertToFloat64(%0)";
- itype.cs_managed_to_variant = "VariantUtils.CreateFromFloat(%0)";
builtin_types.insert(itype.cname, itype);
}
@@ -3581,8 +3566,6 @@ void BindingsGenerator::_populate_builtin_type_interfaces() {
itype.c_type_out = itype.cs_type;
itype.c_type_is_disposable_struct = true;
itype.c_in_vararg = "%5using godot_variant %1_in = VariantUtils.CreateFromString(%1);\n";
- itype.cs_variant_to_managed = "VariantUtils.ConvertToStringObject(%0)";
- itype.cs_managed_to_variant = "VariantUtils.CreateFromString(%0)";
builtin_types.insert(itype.cname, itype);
// StringName
@@ -3601,8 +3584,6 @@ void BindingsGenerator::_populate_builtin_type_interfaces() {
itype.c_in_vararg = "%5using godot_variant %1_in = VariantUtils.CreateFromStringName(%1);\n";
itype.c_type_is_disposable_struct = false; // [c_out] takes ownership
itype.c_ret_needs_default_initialization = true;
- itype.cs_variant_to_managed = "VariantUtils.ConvertToStringNameObject(%0)";
- itype.cs_managed_to_variant = "VariantUtils.CreateFromStringName(%0)";
builtin_types.insert(itype.cname, itype);
// NodePath
@@ -3620,8 +3601,6 @@ void BindingsGenerator::_populate_builtin_type_interfaces() {
itype.c_type_out = itype.cs_type;
itype.c_type_is_disposable_struct = false; // [c_out] takes ownership
itype.c_ret_needs_default_initialization = true;
- itype.cs_variant_to_managed = "VariantUtils.ConvertToNodePathObject(%0)";
- itype.cs_managed_to_variant = "VariantUtils.CreateFromNodePath(%0)";
builtin_types.insert(itype.cname, itype);
// RID
@@ -3634,8 +3613,6 @@ void BindingsGenerator::_populate_builtin_type_interfaces() {
itype.c_type = itype.cs_type;
itype.c_type_in = itype.c_type;
itype.c_type_out = itype.c_type;
- itype.cs_variant_to_managed = "VariantUtils.ConvertToRID(%0)";
- itype.cs_managed_to_variant = "VariantUtils.CreateFromRID(%0)";
builtin_types.insert(itype.cname, itype);
// Variant
@@ -3652,8 +3629,6 @@ void BindingsGenerator::_populate_builtin_type_interfaces() {
itype.c_type_out = itype.cs_type;
itype.c_type_is_disposable_struct = false; // [c_out] takes ownership
itype.c_ret_needs_default_initialization = true;
- itype.cs_variant_to_managed = "Variant.CreateCopyingBorrowed(%0)";
- itype.cs_managed_to_variant = "%0.CopyNativeVariant()";
builtin_types.insert(itype.cname, itype);
// Callable
@@ -3666,8 +3641,6 @@ void BindingsGenerator::_populate_builtin_type_interfaces() {
itype.c_type_in = "in " + itype.cs_type;
itype.c_type_out = itype.cs_type;
itype.c_type_is_disposable_struct = true;
- itype.cs_variant_to_managed = "VariantUtils.ConvertToCallableManaged(%0)";
- itype.cs_managed_to_variant = "VariantUtils.CreateFromCallable(%0)";
builtin_types.insert(itype.cname, itype);
// Signal
@@ -3684,8 +3657,6 @@ void BindingsGenerator::_populate_builtin_type_interfaces() {
itype.c_type_in = "in " + itype.cs_type;
itype.c_type_out = itype.cs_type;
itype.c_type_is_disposable_struct = true;
- itype.cs_variant_to_managed = "VariantUtils.ConvertToSignalInfo(%0)";
- itype.cs_managed_to_variant = "VariantUtils.CreateFromSignalInfo(%0)";
builtin_types.insert(itype.cname, itype);
// VarArg (fictitious type to represent variable arguments)
@@ -3715,8 +3686,6 @@ void BindingsGenerator::_populate_builtin_type_interfaces() {
itype.c_type_in = itype.proxy_name; \
itype.c_type_out = itype.proxy_name; \
itype.c_type_is_disposable_struct = true; \
- itype.cs_variant_to_managed = "VariantUtils.ConvertAs%2ToSystemArray(%0)"; \
- itype.cs_managed_to_variant = "VariantUtils.CreateFrom%2(%0)"; \
builtin_types.insert(itype.name, itype); \
}
@@ -3752,8 +3721,6 @@ void BindingsGenerator::_populate_builtin_type_interfaces() {
itype.c_type_out = itype.cs_type;
itype.c_type_is_disposable_struct = false; // [c_out] takes ownership
itype.c_ret_needs_default_initialization = true;
- itype.cs_variant_to_managed = "VariantUtils.ConvertToArrayObject(%0)";
- itype.cs_managed_to_variant = "VariantUtils.CreateFromArray(%0)";
builtin_types.insert(itype.cname, itype);
// Array_@generic
@@ -3761,6 +3728,9 @@ void BindingsGenerator::_populate_builtin_type_interfaces() {
itype.name = "Array_@generic";
itype.cname = itype.name;
itype.cs_out = "%5return new %2(%0(%1));";
+ // For generic Godot collections, Variant.From<T>/As<T> is slower, so we need this special case
+ itype.cs_variant_to_managed = "VariantUtils.ConvertToArrayObject(%0)";
+ itype.cs_managed_to_variant = "VariantUtils.CreateFromArray(%0)";
builtin_types.insert(itype.cname, itype);
// Dictionary
@@ -3778,8 +3748,6 @@ void BindingsGenerator::_populate_builtin_type_interfaces() {
itype.c_type_out = itype.cs_type;
itype.c_type_is_disposable_struct = false; // [c_out] takes ownership
itype.c_ret_needs_default_initialization = true;
- itype.cs_variant_to_managed = "VariantUtils.ConvertToDictionaryObject(%0)";
- itype.cs_managed_to_variant = "VariantUtils.CreateFromDictionary(%0)";
builtin_types.insert(itype.cname, itype);
// Dictionary_@generic
@@ -3787,6 +3755,9 @@ void BindingsGenerator::_populate_builtin_type_interfaces() {
itype.name = "Dictionary_@generic";
itype.cname = itype.name;
itype.cs_out = "%5return new %2(%0(%1));";
+ // For generic Godot collections, Variant.From<T>/As<T> is slower, so we need this special case
+ itype.cs_variant_to_managed = "VariantUtils.ConvertToDictionaryObject(%0)";
+ itype.cs_managed_to_variant = "VariantUtils.CreateFromDictionary(%0)";
builtin_types.insert(itype.cname, itype);
// void (fictitious type to represent the return type of methods that do not return anything)
@@ -3852,8 +3823,6 @@ void BindingsGenerator::_populate_global_constants() {
enum_itype.cname = ienum.cname;
enum_itype.proxy_name = enum_itype.name;
TypeInterface::postsetup_enum_type(enum_itype);
- enum_itype.cs_variant_to_managed = "(%1)VariantUtils.ConvertToInt32(%0)";
- enum_itype.cs_managed_to_variant = "VariantUtils.CreateFromInt((int)%0)";
enum_types.insert(enum_itype.cname, enum_itype);
int prefix_length = _determine_enum_prefix(ienum);
@@ -3886,8 +3855,6 @@ void BindingsGenerator::_populate_global_constants() {
enum_itype.cname = enum_cname;
enum_itype.proxy_name = enum_itype.name;
TypeInterface::postsetup_enum_type(enum_itype);
- enum_itype.cs_variant_to_managed = "(%1)VariantUtils.ConvertToInt32(%0)";
- enum_itype.cs_managed_to_variant = "VariantUtils.CreateFromInt((int)%0)";
enum_types.insert(enum_itype.cname, enum_itype);
}
}