diff options
author | Ignacio Roldán Etcheverry <ignalfonsore@gmail.com> | 2022-11-29 01:01:36 +0100 |
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committer | Ignacio Roldán Etcheverry <ignalfonsore@gmail.com> | 2022-12-02 14:47:12 +0100 |
commit | f86c6b6ac47ecf3e75c74cb94fd65efa6ea2eb0c (patch) | |
tree | b1443a465787b09f373baf1fdbc4963a18984a54 /modules/mono/editor/GodotTools | |
parent | 3afeb28560c3b10419287538162cded631994ce3 (diff) |
C#: Replace most conversions between Variant and System.Object
This commit replaces most usages of `ConvertManagedObjectToVariant` and
`ConvertVariantToManagedObjectOfType`, by using the `Godot.Variant`
struct instead of `System.Object`.
The most notable change is to the `GetGodotPropertyDefaultValues` method
that's generated for scripts. The dictionary it returns now stores
`Godot.Variant` values.
Remaining usages are:
- The `DelegateUtils` class, for the serialization of closure display
classes during assembly reloading by the editor. These display classes
are compiler generated classes to store values captured by a closure.
Since it's generated by the compiler, the only way we have to access
the fields is through reflection. This leads to using `System.Object`.
- Converting parameters when invoking constructors from the engine.
This will be replaced with source generators in the future.
- Legacy support for old `GetGodotPropertyDefaultValues` return values.
We need to keep supporting the old version of this generated method
for some time. Otherwise, if loading a project built with the previous
version, it could lead to the loss of exported property values.
Ideally, we should remove this legacy support before a stable release.
Diffstat (limited to 'modules/mono/editor/GodotTools')
-rw-r--r-- | modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs | 2 | ||||
-rw-r--r-- | modules/mono/editor/GodotTools/GodotTools/Internals/Globals.cs | 28 |
2 files changed, 16 insertions, 14 deletions
diff --git a/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs b/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs index 89364d1c02..54969920cb 100644 --- a/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs +++ b/modules/mono/editor/GodotTools/GodotTools/GodotSharpEditor.cs @@ -455,7 +455,7 @@ namespace GodotTools _menuPopup.IdPressed += _MenuOptionPressed; // External editor settings - EditorDef("mono/editor/external_editor", ExternalEditorId.None); + EditorDef("mono/editor/external_editor", Variant.From(ExternalEditorId.None)); string settingsHintStr = "Disabled"; diff --git a/modules/mono/editor/GodotTools/GodotTools/Internals/Globals.cs b/modules/mono/editor/GodotTools/GodotTools/Internals/Globals.cs index acb7cc3ab0..45ae7eb86b 100644 --- a/modules/mono/editor/GodotTools/GodotTools/Internals/Globals.cs +++ b/modules/mono/editor/GodotTools/GodotTools/Internals/Globals.cs @@ -1,3 +1,4 @@ +using Godot; using Godot.NativeInterop; using System.Diagnostics.CodeAnalysis; using System.Runtime.CompilerServices; @@ -8,30 +9,31 @@ namespace GodotTools.Internals { public static float EditorScale => Internal.godot_icall_Globals_EditorScale(); - public static unsafe object GlobalDef(string setting, object defaultValue, bool restartIfChanged = false) + // ReSharper disable once UnusedMethodReturnValue.Global + public static Variant GlobalDef(string setting, Variant defaultValue, bool restartIfChanged = false) { using godot_string settingIn = Marshaling.ConvertStringToNative(setting); - using godot_variant defaultValueIn = Marshaling.ConvertManagedObjectToVariant(defaultValue); - Internal.godot_icall_Globals_GlobalDef(settingIn, defaultValueIn, restartIfChanged, out godot_variant result); - using (result) - return Marshaling.ConvertVariantToManagedObject(result); + using godot_variant defaultValueIn = defaultValue.CopyNativeVariant(); + Internal.godot_icall_Globals_GlobalDef(settingIn, defaultValueIn, restartIfChanged, + out godot_variant result); + return Variant.CreateTakingOwnershipOfDisposableValue(result); } - public static unsafe object EditorDef(string setting, object defaultValue, bool restartIfChanged = false) + // ReSharper disable once UnusedMethodReturnValue.Global + public static Variant EditorDef(string setting, Variant defaultValue, bool restartIfChanged = false) { using godot_string settingIn = Marshaling.ConvertStringToNative(setting); - using godot_variant defaultValueIn = Marshaling.ConvertManagedObjectToVariant(defaultValue); - Internal.godot_icall_Globals_EditorDef(settingIn, defaultValueIn, restartIfChanged, out godot_variant result); - using (result) - return Marshaling.ConvertVariantToManagedObject(result); + using godot_variant defaultValueIn = defaultValue.CopyNativeVariant(); + Internal.godot_icall_Globals_EditorDef(settingIn, defaultValueIn, restartIfChanged, + out godot_variant result); + return Variant.CreateTakingOwnershipOfDisposableValue(result); } - public static object EditorShortcut(string setting) + public static Variant EditorShortcut(string setting) { using godot_string settingIn = Marshaling.ConvertStringToNative(setting); Internal.godot_icall_Globals_EditorShortcut(settingIn, out godot_variant result); - using (result) - return Marshaling.ConvertVariantToManagedObject(result); + return Variant.CreateTakingOwnershipOfDisposableValue(result); } [SuppressMessage("ReSharper", "InconsistentNaming")] |