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authorIgnacio Roldán Etcheverry <ignalfonsore@gmail.com>2022-07-28 17:41:47 +0200
committerIgnacio Roldán Etcheverry <ignalfonsore@gmail.com>2022-08-22 03:36:52 +0200
commit97713ff77a339faa72d54bd596e3d8c2b8520ce0 (patch)
tree22e97aa97c7ff55d5e3cd92c3cc4130a041aa6ef /modules/mono/editor/GodotTools
parentf033764ffe5892f963a9416e8cbcfd0fb5225103 (diff)
C#: Add source generator for signals as events
Changed the signal declaration signal to: ``` // The following generates a MySignal event [Signal] public delegate void MySignalEventHandler(int param); ```
Diffstat (limited to 'modules/mono/editor/GodotTools')
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Build/BuildOutputView.cs3
1 files changed, 2 insertions, 1 deletions
diff --git a/modules/mono/editor/GodotTools/GodotTools/Build/BuildOutputView.cs b/modules/mono/editor/GodotTools/GodotTools/Build/BuildOutputView.cs
index bac5464fd6..5ba3e3e4c0 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Build/BuildOutputView.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Build/BuildOutputView.cs
@@ -22,7 +22,8 @@ namespace GodotTools.Build
public string ProjectFile { get; set; }
}
- [Signal] public event Action BuildStateChanged;
+ [Signal]
+ public delegate void BuildStateChangedEventHandler();
public bool HasBuildExited { get; private set; } = false;