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authorRĂ©mi Verschelde <rverschelde@gmail.com>2019-11-20 13:23:20 +0100
committerGitHub <noreply@github.com>2019-11-20 13:23:20 +0100
commit73323a2838f4978b1f91d7a941ac40ee17df2d34 (patch)
tree849880dae9800f4f9d805e10bdaf169143ddad50 /modules/mono/editor/GodotTools
parent60711e67386d8300878a46f3c37260db4f2b2c84 (diff)
parentd79aeca5991774a810cac6a97c3ac65023156ad5 (diff)
Merge pull request #33763 from neikeq/issue-33725
Fix C# export error dialog showing up when it should not
Diffstat (limited to 'modules/mono/editor/GodotTools')
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs b/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs
index f65d2a39f4..cf3823fd16 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs
@@ -164,12 +164,12 @@ namespace GodotTools.Export
Directory.Delete(aotTempDir, recursive: true);
// TODO: Just a workaround until the export plugins can be made to abort with errors
- if (string.IsNullOrEmpty(maybeLastExportError)) // Check empty as well, because it's set to empty after hot-reloading
+ if (!string.IsNullOrEmpty(maybeLastExportError)) // Check empty as well, because it's set to empty after hot-reloading
{
string lastExportError = maybeLastExportError;
maybeLastExportError = null;
- GodotSharpEditor.Instance.ShowErrorDialog(lastExportError, "C# export failed");
+ GodotSharpEditor.Instance.ShowErrorDialog(lastExportError, "Failed to export C# project");
}
}