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authorIgnacio Etcheverry <ignalfonsore@gmail.com>2020-04-22 16:44:03 +0200
committerIgnacio Etcheverry <ignalfonsore@gmail.com>2020-04-22 16:44:03 +0200
commit71fc87e1013029cc379adb6d430a9adf5d25b6cf (patch)
tree5aaa22716100e55a78359c98498fc53258af64f8 /modules/mono/editor/GodotTools
parentbb9d89d78c08f86732c19a9c8e8f9f32f587b43a (diff)
Mono/C#: Allow debugging exported games
- Include PDB files in exported games. - Release export templates also allow debugging now. Right now the only way to enable debugging in exported games is with the environment variables, which may be cumbersome or not even possible on some platforms.
Diffstat (limited to 'modules/mono/editor/GodotTools')
-rw-r--r--modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs54
1 files changed, 33 insertions, 21 deletions
diff --git a/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs b/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs
index d782d4e61b..2ceb4888a2 100644
--- a/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs
+++ b/modules/mono/editor/GodotTools/GodotTools/Export/ExportPlugin.cs
@@ -168,13 +168,13 @@ namespace GodotTools.Export
// Add dependency assemblies
- var dependencies = new Godot.Collections.Dictionary<string, string>();
+ var assemblies = new Godot.Collections.Dictionary<string, string>();
string projectDllName = GodotSharpEditor.ProjectAssemblyName;
string projectDllSrcDir = Path.Combine(GodotSharpDirs.ResTempAssembliesBaseDir, buildConfig);
string projectDllSrcPath = Path.Combine(projectDllSrcDir, $"{projectDllName}.dll");
- dependencies[projectDllName] = projectDllSrcPath;
+ assemblies[projectDllName] = projectDllSrcPath;
if (platform == OS.Platforms.Android)
{
@@ -184,15 +184,15 @@ namespace GodotTools.Export
if (!File.Exists(monoAndroidAssemblyPath))
throw new FileNotFoundException("Assembly not found: 'Mono.Android'", monoAndroidAssemblyPath);
- dependencies["Mono.Android"] = monoAndroidAssemblyPath;
+ assemblies["Mono.Android"] = monoAndroidAssemblyPath;
}
string bclDir = DeterminePlatformBclDir(platform);
- var initialDependencies = dependencies.Duplicate();
- internal_GetExportedAssemblyDependencies(initialDependencies, buildConfig, bclDir, dependencies);
+ var initialAssemblies = assemblies.Duplicate();
+ internal_GetExportedAssemblyDependencies(initialAssemblies, buildConfig, bclDir, assemblies);
- AddI18NAssemblies(dependencies, bclDir);
+ AddI18NAssemblies(assemblies, bclDir);
string outputDataDir = null;
@@ -211,20 +211,32 @@ namespace GodotTools.Export
Directory.CreateDirectory(outputDataGameAssembliesDir);
}
- foreach (var dependency in dependencies)
+ foreach (var assembly in assemblies)
{
- string dependSrcPath = dependency.Value;
-
- if (assembliesInsidePck)
- {
- string dependDstPath = Path.Combine(resAssembliesDir, dependSrcPath.GetFile());
- AddFile(dependSrcPath, dependDstPath);
- }
- else
+ void AddToAssembliesDir(string fileSrcPath)
{
- string dependDstPath = Path.Combine(outputDataDir, "Assemblies", dependSrcPath.GetFile());
- File.Copy(dependSrcPath, dependDstPath);
+ if (assembliesInsidePck)
+ {
+ string fileDstPath = Path.Combine(resAssembliesDir, fileSrcPath.GetFile());
+ AddFile(fileSrcPath, fileDstPath);
+ }
+ else
+ {
+ Debug.Assert(outputDataDir != null);
+ string fileDstPath = Path.Combine(outputDataDir, "Assemblies", fileSrcPath.GetFile());
+ File.Copy(fileSrcPath, fileDstPath);
+ }
}
+
+ string assemblySrcPath = assembly.Value;
+
+ string assemblyPathWithoutExtension = Path.ChangeExtension(assemblySrcPath, null);
+ string pdbSrcPath = assemblyPathWithoutExtension + ".pdb";
+
+ AddToAssembliesDir(assemblySrcPath);
+
+ if (File.Exists(pdbSrcPath))
+ AddToAssembliesDir(pdbSrcPath);
}
// AOT compilation
@@ -254,7 +266,7 @@ namespace GodotTools.Export
ToolchainPath = aotToolchainPath
};
- AotBuilder.CompileAssemblies(this, aotOpts, features, platform, isDebug, bclDir, outputDir, outputDataDir, dependencies);
+ AotBuilder.CompileAssemblies(this, aotOpts, features, platform, isDebug, bclDir, outputDir, outputDataDir, assemblies);
}
}
@@ -366,7 +378,7 @@ namespace GodotTools.Export
if (PlatformRequiresCustomBcl(platform))
throw new FileNotFoundException($"Missing BCL (Base Class Library) for platform: {platform}");
- platformBclDir = typeof(object).Assembly.Location; // Use the one we're running on
+ platformBclDir = typeof(object).Assembly.Location.GetBaseDir(); // Use the one we're running on
}
}
@@ -425,7 +437,7 @@ namespace GodotTools.Export
}
[MethodImpl(MethodImplOptions.InternalCall)]
- private static extern void internal_GetExportedAssemblyDependencies(Godot.Collections.Dictionary<string, string> initialDependencies,
- string buildConfig, string customBclDir, Godot.Collections.Dictionary<string, string> dependencies);
+ private static extern void internal_GetExportedAssemblyDependencies(Godot.Collections.Dictionary<string, string> initialAssemblies,
+ string buildConfig, string customBclDir, Godot.Collections.Dictionary<string, string> dependencyAssemblies);
}
}