diff options
author | Ignacio Etcheverry <ignalfonsore@gmail.com> | 2020-05-09 20:55:50 +0200 |
---|---|---|
committer | Ignacio Etcheverry <ignalfonsore@gmail.com> | 2020-05-09 21:36:31 +0200 |
commit | f3bcd5f8dd36c4ce384f00a03650f71dce5c4de6 (patch) | |
tree | 18a7e27065b27406b13822d590e8a780cbef3cc7 /modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectExtensions.cs | |
parent | af4acb5b1163089fe727000b39cefb4fc799f1db (diff) |
C#: Use Sdks in GodotTools csprojs and switch to nuget Microsoft.Build
Diffstat (limited to 'modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectExtensions.cs')
-rw-r--r-- | modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectExtensions.cs | 11 |
1 files changed, 4 insertions, 7 deletions
diff --git a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectExtensions.cs b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectExtensions.cs index f0e0d1b33d..704f2ec194 100644 --- a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectExtensions.cs +++ b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectExtensions.cs @@ -2,8 +2,8 @@ using GodotTools.Core; using System; using System.Collections.Generic; using System.IO; -using DotNet.Globbing; using Microsoft.Build.Construction; +using Microsoft.Build.Globbing; namespace GodotTools.ProjectEditor { @@ -11,8 +11,6 @@ namespace GodotTools.ProjectEditor { public static ProjectItemElement FindItemOrNull(this ProjectRootElement root, string itemType, string include, bool noCondition = false) { - GlobOptions globOptions = new GlobOptions {Evaluation = {CaseInsensitive = false}}; - string normalizedInclude = include.NormalizePath(); foreach (var itemGroup in root.ItemGroups) @@ -25,7 +23,8 @@ namespace GodotTools.ProjectEditor if (item.ItemType != itemType) continue; - var glob = Glob.Parse(item.Include.NormalizePath(), globOptions); + //var glob = Glob.Parse(item.Include.NormalizePath(), globOptions); + var glob = MSBuildGlob.Parse(item.Include.NormalizePath()); if (glob.IsMatch(normalizedInclude)) return item; @@ -36,8 +35,6 @@ namespace GodotTools.ProjectEditor } public static ProjectItemElement FindItemOrNullAbs(this ProjectRootElement root, string itemType, string include, bool noCondition = false) { - GlobOptions globOptions = new GlobOptions {Evaluation = {CaseInsensitive = false}}; - string normalizedInclude = Path.GetFullPath(include).NormalizePath(); foreach (var itemGroup in root.ItemGroups) @@ -50,7 +47,7 @@ namespace GodotTools.ProjectEditor if (item.ItemType != itemType) continue; - var glob = Glob.Parse(Path.GetFullPath(item.Include).NormalizePath(), globOptions); + var glob = MSBuildGlob.Parse(Path.GetFullPath(item.Include).NormalizePath()); if (glob.IsMatch(normalizedInclude)) return item; |