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authorIgnacio Roldán Etcheverry <neikeq@users.noreply.github.com>2020-05-10 13:33:03 +0200
committerGitHub <noreply@github.com>2020-05-10 13:33:03 +0200
commit54b20a25b90c8c8d8dfd7f68d66d0ec57c71435f (patch)
treeed0fd3e030e6f65568f664bc9f5d2bb028f37618 /modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectExtensions.cs
parentda898c116c0b45ff0dc16e80800f8694339cd4f1 (diff)
parent3ce09246d10a267bf00ae8bf37068ec458c69287 (diff)
Merge pull request #38600 from neikeq/no
Switch to nuget Microsoft.Build and rewrite GodotTools messasing protocol
Diffstat (limited to 'modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectExtensions.cs')
-rw-r--r--modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectExtensions.cs11
1 files changed, 4 insertions, 7 deletions
diff --git a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectExtensions.cs b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectExtensions.cs
index f0e0d1b33d..704f2ec194 100644
--- a/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectExtensions.cs
+++ b/modules/mono/editor/GodotTools/GodotTools.ProjectEditor/ProjectExtensions.cs
@@ -2,8 +2,8 @@ using GodotTools.Core;
using System;
using System.Collections.Generic;
using System.IO;
-using DotNet.Globbing;
using Microsoft.Build.Construction;
+using Microsoft.Build.Globbing;
namespace GodotTools.ProjectEditor
{
@@ -11,8 +11,6 @@ namespace GodotTools.ProjectEditor
{
public static ProjectItemElement FindItemOrNull(this ProjectRootElement root, string itemType, string include, bool noCondition = false)
{
- GlobOptions globOptions = new GlobOptions {Evaluation = {CaseInsensitive = false}};
-
string normalizedInclude = include.NormalizePath();
foreach (var itemGroup in root.ItemGroups)
@@ -25,7 +23,8 @@ namespace GodotTools.ProjectEditor
if (item.ItemType != itemType)
continue;
- var glob = Glob.Parse(item.Include.NormalizePath(), globOptions);
+ //var glob = Glob.Parse(item.Include.NormalizePath(), globOptions);
+ var glob = MSBuildGlob.Parse(item.Include.NormalizePath());
if (glob.IsMatch(normalizedInclude))
return item;
@@ -36,8 +35,6 @@ namespace GodotTools.ProjectEditor
}
public static ProjectItemElement FindItemOrNullAbs(this ProjectRootElement root, string itemType, string include, bool noCondition = false)
{
- GlobOptions globOptions = new GlobOptions {Evaluation = {CaseInsensitive = false}};
-
string normalizedInclude = Path.GetFullPath(include).NormalizePath();
foreach (var itemGroup in root.ItemGroups)
@@ -50,7 +47,7 @@ namespace GodotTools.ProjectEditor
if (item.ItemType != itemType)
continue;
- var glob = Glob.Parse(Path.GetFullPath(item.Include).NormalizePath(), globOptions);
+ var glob = MSBuildGlob.Parse(Path.GetFullPath(item.Include).NormalizePath());
if (glob.IsMatch(normalizedInclude))
return item;