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authorPouleyKetchoupp <pouleyketchoup@gmail.com>2019-11-30 02:41:40 +0100
committerPouleyKetchoupp <pouleyketchoup@gmail.com>2019-11-30 02:41:40 +0100
commit598d769804f61d780e4fa48691c2ec7a842a46d4 (patch)
treee7ea0d8720b3c5ea261002cb46f452bd2bdac6ca /modules/mono/editor/GodotTools/GodotTools.IdeConnection
parent1b40a95b6f34d4024c732ef68b3ba96e4bd6e6f1 (diff)
Handle state machine travel before the start node is processed
This change allows travel() to be called on AnimationNodeStateMachinePlayback during _ready(), before the start node has been processed and the state machine is considered playing.
Diffstat (limited to 'modules/mono/editor/GodotTools/GodotTools.IdeConnection')
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