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author | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2020-02-25 15:00:52 +0100 |
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committer | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2020-02-25 15:00:52 +0100 |
commit | d8ba07ea8f2a17e77549c56ce8eddcbc2fcead7c (patch) | |
tree | b3964c098ae8084ee253bb7ec16efa47375b6ed8 /modules/mono/editor/GodotTools/GodotTools.IdeConnection/GodotIdeMetadata.cs | |
parent | b8f0da7bed976f889a0316981dc419e179f63df8 (diff) |
Fix debugger crash inspecting freed object.
This seems to be the correct way to validate a reference.
Why is cast_to failing? Is this the correct way of checking if the
object is valid?
Diffstat (limited to 'modules/mono/editor/GodotTools/GodotTools.IdeConnection/GodotIdeMetadata.cs')
0 files changed, 0 insertions, 0 deletions