diff options
author | Ignacio Etcheverry <ignalfonsore@gmail.com> | 2018-06-05 22:18:43 +0200 |
---|---|---|
committer | Ignacio Etcheverry <ignalfonsore@gmail.com> | 2018-06-05 22:18:43 +0200 |
commit | 25f10b3c406761b0bb88bf70da1ba2d8f5335fbd (patch) | |
tree | b1eaefc2fcfa1c0260863da294baa3eeac19c494 /modules/mono/editor/GodotSharpTools | |
parent | 7933a6cc9fcf2b54e19be6b5b18874069a05331b (diff) |
Mono: Fix passing wrong logger assembly path to MSBuild
- Add option to print MSBuild's stdout and stderr instead of redirecting it. This can be enabled by setting the environment variable: Godot_DEBUG_MSBUILD=1
Diffstat (limited to 'modules/mono/editor/GodotSharpTools')
-rw-r--r-- | modules/mono/editor/GodotSharpTools/Build/BuildSystem.cs | 37 |
1 files changed, 27 insertions, 10 deletions
diff --git a/modules/mono/editor/GodotSharpTools/Build/BuildSystem.cs b/modules/mono/editor/GodotSharpTools/Build/BuildSystem.cs index f3b4b66663..a5dd37b5dc 100644 --- a/modules/mono/editor/GodotSharpTools/Build/BuildSystem.cs +++ b/modules/mono/editor/GodotSharpTools/Build/BuildSystem.cs @@ -78,6 +78,8 @@ namespace GodotSharpTools.Build public bool Build(string loggerAssemblyPath, string loggerOutputDir, string[] customProperties = null) { + bool debugMSBuild = IsDebugMSBuildRequested(); + List<string> customPropertiesList = new List<string>(); if (customProperties != null) @@ -92,9 +94,10 @@ namespace GodotSharpTools.Build ProcessStartInfo startInfo = new ProcessStartInfo(GetMSBuildPath(), compilerArgs); - // No console output, thanks - startInfo.RedirectStandardOutput = true; - startInfo.RedirectStandardError = true; + bool redirectOutput = !debugMSBuild; + + startInfo.RedirectStandardOutput = redirectOutput; + startInfo.RedirectStandardError = redirectOutput; startInfo.UseShellExecute = false; if (UsingMonoMSBuildOnWindows) @@ -116,8 +119,11 @@ namespace GodotSharpTools.Build process.Start(); - process.BeginOutputReadLine(); - process.BeginErrorReadLine(); + if (redirectOutput) + { + process.BeginOutputReadLine(); + process.BeginErrorReadLine(); + } process.WaitForExit(); @@ -129,6 +135,8 @@ namespace GodotSharpTools.Build public bool BuildAsync(string loggerAssemblyPath, string loggerOutputDir, string[] customProperties = null) { + bool debugMSBuild = IsDebugMSBuildRequested(); + if (process != null) throw new InvalidOperationException("Already in use"); @@ -146,9 +154,10 @@ namespace GodotSharpTools.Build ProcessStartInfo startInfo = new ProcessStartInfo(GetMSBuildPath(), compilerArgs); - // No console output, thanks - startInfo.RedirectStandardOutput = true; - startInfo.RedirectStandardError = true; + bool redirectOutput = !debugMSBuild; + + startInfo.RedirectStandardOutput = redirectOutput; + startInfo.RedirectStandardError = redirectOutput; startInfo.UseShellExecute = false; if (UsingMonoMSBuildOnWindows) @@ -171,8 +180,11 @@ namespace GodotSharpTools.Build process.Start(); - process.BeginOutputReadLine(); - process.BeginErrorReadLine(); + if (redirectOutput) + { + process.BeginOutputReadLine(); + process.BeginErrorReadLine(); + } return true; } @@ -220,6 +232,11 @@ namespace GodotSharpTools.Build Dispose(); } + private static bool IsDebugMSBuildRequested() + { + return Environment.GetEnvironmentVariable("GODOT_DEBUG_MSBUILD").Trim() == "1"; + } + public void Dispose() { if (process != null) |