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authorIgnacio Etcheverry <ignalfonsore@gmail.com>2018-09-17 16:40:26 +0200
committerIgnacio Etcheverry <ignalfonsore@gmail.com>2018-09-17 20:00:19 +0200
commit50f6dbff871e9e7997b3b9e5a312cde206de62d4 (patch)
treea319006f25c0b09286a57df88b23dd88b1b34ac5 /modules/mono/editor/GodotSharpTools/Editor
parentb032738a51e225c265131c46e5dd026687a40c19 (diff)
Mono: Fix opening code editors in OSX and cleanup
Diffstat (limited to 'modules/mono/editor/GodotSharpTools/Editor')
-rw-r--r--modules/mono/editor/GodotSharpTools/Editor/MonoDevelopInstance.cs105
1 files changed, 96 insertions, 9 deletions
diff --git a/modules/mono/editor/GodotSharpTools/Editor/MonoDevelopInstance.cs b/modules/mono/editor/GodotSharpTools/Editor/MonoDevelopInstance.cs
index 303be3b732..fba4a8f65c 100644
--- a/modules/mono/editor/GodotSharpTools/Editor/MonoDevelopInstance.cs
+++ b/modules/mono/editor/GodotSharpTools/Editor/MonoDevelopInstance.cs
@@ -2,13 +2,23 @@ using System;
using System.IO;
using System.Collections.Generic;
using System.Diagnostics;
+using System.Runtime.InteropServices;
+using System.Runtime.CompilerServices;
namespace GodotSharpTools.Editor
{
public class MonoDevelopInstance
{
- private Process process;
- private string solutionFile;
+ public enum EditorId
+ {
+ MonoDevelop = 0,
+ VisualStudioForMac = 1
+ }
+
+ readonly string solutionFile;
+ readonly EditorId editorId;
+
+ Process process;
public void Execute(string[] files)
{
@@ -16,6 +26,35 @@ namespace GodotSharpTools.Editor
List<string> args = new List<string>();
+ string command;
+
+ if (Utils.OS.IsOSX())
+ {
+ string bundleId = codeEditorBundleIds[editorId];
+
+ if (IsApplicationBundleInstalled(bundleId))
+ {
+ command = "open";
+
+ args.Add("-b");
+ args.Add(bundleId);
+
+ // The 'open' process must wait until the application finishes
+ if (newWindow)
+ args.Add("--wait-apps");
+
+ args.Add("--args");
+ }
+ else
+ {
+ command = codeEditorPaths[editorId];
+ }
+ }
+ else
+ {
+ command = codeEditorPaths[editorId];
+ }
+
args.Add("--ipc-tcp");
if (newWindow)
@@ -33,25 +72,73 @@ namespace GodotSharpTools.Editor
if (newWindow)
{
- ProcessStartInfo startInfo = new ProcessStartInfo(MonoDevelopFile, string.Join(" ", args));
- process = Process.Start(startInfo);
+ process = Process.Start(new ProcessStartInfo()
+ {
+ FileName = command,
+ Arguments = string.Join(" ", args),
+ UseShellExecute = false
+ });
}
else
{
- Process.Start(MonoDevelopFile, string.Join(" ", args));
+ Process.Start(new ProcessStartInfo()
+ {
+ FileName = command,
+ Arguments = string.Join(" ", args),
+ UseShellExecute = false
+ });
}
}
- public MonoDevelopInstance(string solutionFile)
+ public MonoDevelopInstance(string solutionFile, EditorId editorId)
{
+ if (editorId == EditorId.VisualStudioForMac && !Utils.OS.IsOSX())
+ throw new InvalidOperationException($"{nameof(EditorId.VisualStudioForMac)} not supported on this platform");
+
this.solutionFile = solutionFile;
+ this.editorId = editorId;
}
- private static string MonoDevelopFile
+ [MethodImpl(MethodImplOptions.InternalCall)]
+ private extern static bool IsApplicationBundleInstalled(string bundleId);
+
+ static readonly IReadOnlyDictionary<EditorId, string> codeEditorPaths;
+ static readonly IReadOnlyDictionary<EditorId, string> codeEditorBundleIds;
+
+ static MonoDevelopInstance()
{
- get
+ if (Utils.OS.IsOSX())
+ {
+ codeEditorPaths = new Dictionary<EditorId, string>
+ {
+ // Rely on PATH
+ { EditorId.MonoDevelop, "monodevelop" },
+ { EditorId.VisualStudioForMac, "VisualStudio" }
+ };
+ codeEditorBundleIds = new Dictionary<EditorId, string>
+ {
+ // TODO EditorId.MonoDevelop
+ { EditorId.VisualStudioForMac, "com.microsoft.visual-studio" }
+ };
+ }
+ else if (Utils.OS.IsWindows())
+ {
+ codeEditorPaths = new Dictionary<EditorId, string>
+ {
+ // XamarinStudio is no longer a thing, and the latest version is quite old
+ // MonoDevelop is available from source only on Windows. The recommendation
+ // is to use Visual Studio instead. Since there are no official builds, we
+ // will rely on custom MonoDevelop builds being added to PATH.
+ { EditorId.MonoDevelop, "MonoDevelop.exe" }
+ };
+ }
+ else if (Utils.OS.IsUnix())
{
- return "monodevelop";
+ codeEditorPaths = new Dictionary<EditorId, string>
+ {
+ // Rely on PATH
+ { EditorId.MonoDevelop, "monodevelop" }
+ };
}
}
}