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author | ShyRed <ShyRed@users.noreply.github.com> | 2019-05-09 19:54:56 +0200 |
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committer | ShyRed <ShyRed@users.noreply.github.com> | 2019-05-26 08:07:55 +0200 |
commit | 60e711a1155141d840f0223e1994b7a444cfdd5a (patch) | |
tree | aec3de51966d3c3d67009bfbfc00db62eaae7da3 /modules/mono/editor/GodotSharpTools/Build | |
parent | 0d8f1ba6a9182d1f1af39097e2165fc9807377f5 (diff) |
Add Godot constants to Mono project builds
This adds constants to projects build via Godot Mono which allows project to conditionally react to different operating systems and 32/64 Bit architecture. Additionally .NET libraries could support multiple engines like Unity and Godot at the same time when compiled from Godot and reacting to definitions.
Diffstat (limited to 'modules/mono/editor/GodotSharpTools/Build')
-rw-r--r-- | modules/mono/editor/GodotSharpTools/Build/BuildSystem.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/modules/mono/editor/GodotSharpTools/Build/BuildSystem.cs b/modules/mono/editor/GodotSharpTools/Build/BuildSystem.cs index 967e3bcc19..e5044feb75 100644 --- a/modules/mono/editor/GodotSharpTools/Build/BuildSystem.cs +++ b/modules/mono/editor/GodotSharpTools/Build/BuildSystem.cs @@ -186,7 +186,7 @@ namespace GodotSharpTools.Build private string BuildArguments(string loggerAssemblyPath, string loggerOutputDir, List<string> customProperties) { - string arguments = string.Format(@"""{0}"" /v:normal /t:Build ""/p:{1}"" ""/l:{2},{3};{4}""", + string arguments = string.Format(@"""{0}"" /v:normal /t:Rebuild ""/p:{1}"" ""/l:{2},{3};{4}""", solution, "Configuration=" + config, typeof(GodotBuildLogger).FullName, @@ -196,7 +196,7 @@ namespace GodotSharpTools.Build foreach (string customProperty in customProperties) { - arguments += " \"/p:" + customProperty + "\""; + arguments += " /p:" + customProperty; } return arguments; |