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authorIgnacio Etcheverry <neikeq@users.noreply.github.com>2017-10-05 19:42:22 +0200
committerGitHub <noreply@github.com>2017-10-05 19:42:22 +0200
commit928efe06d672d8afeb595f75878746a51e4dc2ce (patch)
tree552e08e25c57ba021a273780ac6fca4aed5f5c1c /modules/mono/editor/GodotSharpTools/Build/BuildSystem.cs
parentb9b9a9f86ee4f0905629259d3e63e6d97e7b3e3b (diff)
parent1d309439cbdaa21a75731bd8db28217690e829a2 (diff)
Merge pull request #11845 from neikeq/music-is-overrated
- Fixed uninitialized local - Improved msbuild search on Unix platforms - Add C# script to csproj when attaching it to an object
Diffstat (limited to 'modules/mono/editor/GodotSharpTools/Build/BuildSystem.cs')
-rw-r--r--modules/mono/editor/GodotSharpTools/Build/BuildSystem.cs10
1 files changed, 9 insertions, 1 deletions
diff --git a/modules/mono/editor/GodotSharpTools/Build/BuildSystem.cs b/modules/mono/editor/GodotSharpTools/Build/BuildSystem.cs
index 256e64ddde..329b6d2008 100644
--- a/modules/mono/editor/GodotSharpTools/Build/BuildSystem.cs
+++ b/modules/mono/editor/GodotSharpTools/Build/BuildSystem.cs
@@ -19,7 +19,15 @@ namespace GodotSharpTools.Build
private static string MSBuildPath
{
- get { return godot_icall_BuildInstance_get_MSBuildPath(); }
+ get
+ {
+ string ret = godot_icall_BuildInstance_get_MSBuildPath();
+
+ if (ret == null)
+ throw new FileNotFoundException("Cannot find the MSBuild executable.");
+
+ return ret;
+ }
}
private string solution;