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authorIgnacio Roldán Etcheverry <neikeq@users.noreply.github.com>2019-05-26 17:13:54 +0200
committerGitHub <noreply@github.com>2019-05-26 17:13:54 +0200
commit74adfd0c7ff4f5f5656deeaf5922f7ade50c737d (patch)
tree0d1275ed763d4798d735d6fbf9cf76cfa58ed395 /modules/mono/editor/GodotSharpTools/Build/BuildSystem.cs
parent95d5a0df933c5e589edc2b747e08dbd165ecb3a7 (diff)
parent60e711a1155141d840f0223e1994b7a444cfdd5a (diff)
Merge pull request #28786 from ShyRed/monodefines
Add Godot constants to Mono project builds
Diffstat (limited to 'modules/mono/editor/GodotSharpTools/Build/BuildSystem.cs')
-rw-r--r--modules/mono/editor/GodotSharpTools/Build/BuildSystem.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/modules/mono/editor/GodotSharpTools/Build/BuildSystem.cs b/modules/mono/editor/GodotSharpTools/Build/BuildSystem.cs
index 967e3bcc19..e5044feb75 100644
--- a/modules/mono/editor/GodotSharpTools/Build/BuildSystem.cs
+++ b/modules/mono/editor/GodotSharpTools/Build/BuildSystem.cs
@@ -186,7 +186,7 @@ namespace GodotSharpTools.Build
private string BuildArguments(string loggerAssemblyPath, string loggerOutputDir, List<string> customProperties)
{
- string arguments = string.Format(@"""{0}"" /v:normal /t:Build ""/p:{1}"" ""/l:{2},{3};{4}""",
+ string arguments = string.Format(@"""{0}"" /v:normal /t:Rebuild ""/p:{1}"" ""/l:{2},{3};{4}""",
solution,
"Configuration=" + config,
typeof(GodotBuildLogger).FullName,
@@ -196,7 +196,7 @@ namespace GodotSharpTools.Build
foreach (string customProperty in customProperties)
{
- arguments += " \"/p:" + customProperty + "\"";
+ arguments += " /p:" + customProperty;
}
return arguments;