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authorRaul Santos <raulsntos@gmail.com>2023-03-03 18:17:17 +0100
committerYuri Sizov <yuris@humnom.net>2023-03-27 17:01:32 +0200
commitc4618bcc1b37d1ce7600cd5abc4bd165a94fb1aa (patch)
tree2c7b395d45abf04087f5c328aac5e5856dd1c442 /modules/mono/editor/Godot.NET.Sdk
parenta397474bd0b37ad44e75fb124683b7e28b7ce9b5 (diff)
C#: Encode GodotProjectDir as Base64 to prevent issues with special characters
(cherry picked from commit f949e949913205fe413377e2dc37b84552c523e0)
Diffstat (limited to 'modules/mono/editor/Godot.NET.Sdk')
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.props1
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Godot.SourceGenerators.Sample.csproj1
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/Godot.SourceGenerators.props1
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPathAttributeGenerator.cs13
4 files changed, 13 insertions, 3 deletions
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.props b/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.props
index 0d0889c491..eea7520b05 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.props
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Sdk/Sdk.props
@@ -14,6 +14,7 @@
<GodotProjectDir Condition=" '$(GodotProjectDir)' == '' ">$(MSBuildProjectDirectory)</GodotProjectDir>
<GodotProjectDir>$([MSBuild]::EnsureTrailingSlash('$(GodotProjectDir)'))</GodotProjectDir>
+ <GodotProjectDirBase64>$([MSBuild]::ConvertToBase64('$(GodotProjectDir)'))</GodotProjectDirBase64>
<!-- Custom output paths for Godot projects. In brief, 'bin\' and 'obj\' are moved to '$(GodotProjectDir)\.godot\mono\temp\'. -->
<BaseOutputPath>$(GodotProjectDir).godot\mono\temp\bin\</BaseOutputPath>
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Godot.SourceGenerators.Sample.csproj b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Godot.SourceGenerators.Sample.csproj
index 8e78e0385d..2df838cfb8 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Godot.SourceGenerators.Sample.csproj
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Godot.SourceGenerators.Sample.csproj
@@ -7,6 +7,7 @@
<PropertyGroup>
<!-- $(GodotProjectDir) would normally be defined by the Godot.NET.Sdk -->
<GodotProjectDir>$(MSBuildProjectDirectory)</GodotProjectDir>
+ <GodotProjectDirBase64>$([MSBuild]::ConvertToBase64('$(GodotProjectDir)'))</GodotProjectDirBase64>
<!-- For compiling GetGodotPropertyDefaultValues. -->
<DefineConstants>$(DefineConstants);TOOLS</DefineConstants>
</PropertyGroup>
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/Godot.SourceGenerators.props b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/Godot.SourceGenerators.props
index 7881ed0a8c..2a8ae7f958 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/Godot.SourceGenerators.props
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/Godot.SourceGenerators.props
@@ -2,6 +2,7 @@
<ItemGroup>
<!-- $(GodotProjectDir) is defined by Godot.NET.Sdk -->
<CompilerVisibleProperty Include="GodotProjectDir" />
+ <CompilerVisibleProperty Include="GodotProjectDirBase64" />
<CompilerVisibleProperty Include="GodotSourceGenerators" />
<CompilerVisibleProperty Include="IsGodotToolsProject" />
</ItemGroup>
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPathAttributeGenerator.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPathAttributeGenerator.cs
index eae7e41da8..d14e3c3781 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPathAttributeGenerator.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPathAttributeGenerator.cs
@@ -22,10 +22,17 @@ namespace Godot.SourceGenerators
// NOTE: NotNullWhen diagnostics don't work on projects targeting .NET Standard 2.0
// ReSharper disable once ReplaceWithStringIsNullOrEmpty
- if (!context.TryGetGlobalAnalyzerProperty("GodotProjectDir", out string? godotProjectDir)
- || godotProjectDir!.Length == 0)
+ if (!context.TryGetGlobalAnalyzerProperty("GodotProjectDirBase64", out string? godotProjectDir) || godotProjectDir!.Length == 0)
{
- throw new InvalidOperationException("Property 'GodotProjectDir' is null or empty.");
+ if (!context.TryGetGlobalAnalyzerProperty("GodotProjectDir", out godotProjectDir) || godotProjectDir!.Length == 0)
+ {
+ throw new InvalidOperationException("Property 'GodotProjectDir' is null or empty.");
+ }
+ }
+ else
+ {
+ // Workaround for https://github.com/dotnet/roslyn/issues/51692
+ godotProjectDir = Encoding.UTF8.GetString(Convert.FromBase64String(godotProjectDir));
}
Dictionary<INamedTypeSymbol, IEnumerable<ClassDeclarationSyntax>> godotClasses = context