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authorIgnacio Etcheverry <ignalfonsore@gmail.com>2020-10-23 09:25:16 +0200
committerIgnacio Etcheverry <ignalfonsore@gmail.com>2020-10-23 10:54:49 +0200
commit64b5ee701070e26a90702d345a1ee3188024d7ac (patch)
tree8dbb69f9aab3f7bbf06c92fa76076df433460075 /modules/mono/editor/Godot.NET.Sdk
parentd5073c6b4ce864f169e4e1ad18d411fe5928c766 (diff)
C#: Make editor create NuGet fallback folder for Godot packages
Main benefits: - Projects can be built offline. Previously you needed internet access the first time building to download the packages. - Changes to packages like Godot.NET.Sdk can be easily tested before publishing. This was already possible but required too many manual steps. - First time builds are a bit faster, as the Sdk package doesn't need to be downloaded. In practice, the package is very small so it makes little difference. Bumped Godot.NET.Sdk to 4.0.0-dev3 in order to enable the recent changes regarding '.mono/' -> '.godot/mono/'.
Diffstat (limited to 'modules/mono/editor/Godot.NET.Sdk')
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Godot.NET.Sdk.csproj19
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Godot.NET.Sdk_PackageVersion.txt1
2 files changed, 18 insertions, 2 deletions
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Godot.NET.Sdk.csproj b/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Godot.NET.Sdk.csproj
index 86a0a4393e..8304d9e321 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Godot.NET.Sdk.csproj
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Godot.NET.Sdk.csproj
@@ -1,13 +1,13 @@
<Project Sdk="Microsoft.Build.NoTargets/2.0.1">
<PropertyGroup>
<TargetFramework>netstandard2.0</TargetFramework>
+ <AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<Description>MSBuild .NET Sdk for Godot projects.</Description>
<Authors>Godot Engine contributors</Authors>
<PackageId>Godot.NET.Sdk</PackageId>
<Version>4.0.0</Version>
- <PackageVersion>4.0.0-dev2</PackageVersion>
<PackageProjectUrl>https://github.com/godotengine/godot/tree/master/modules/mono/editor/Godot.NET.Sdk</PackageProjectUrl>
<PackageType>MSBuildSdk</PackageType>
<PackageTags>MSBuildSdk</PackageTags>
@@ -19,7 +19,13 @@
<GenerateNuspecDependsOn>$(GenerateNuspecDependsOn);SetNuSpecProperties</GenerateNuspecDependsOn>
</PropertyGroup>
- <Target Name="SetNuSpecProperties" Condition=" Exists('$(NuspecFile)') ">
+ <Target Name="ReadGodotNETSdkVersion" BeforeTargets="BeforeBuild;BeforeRebuild;CoreCompile">
+ <PropertyGroup>
+ <PackageVersion>$([System.IO.File]::ReadAllText('$(ProjectDir)Godot.NET.Sdk_PackageVersion.txt').Trim())</PackageVersion>
+ </PropertyGroup>
+ </Target>
+
+ <Target Name="SetNuSpecProperties" Condition=" Exists('$(NuspecFile)') " DependsOnTargets="ReadGodotNETSdkVersion">
<PropertyGroup>
<NuspecProperties>
id=$(PackageId);
@@ -32,4 +38,13 @@
</NuspecProperties>
</PropertyGroup>
</Target>
+
+ <Target Name="CopyNupkgToSConsOutputDir" AfterTargets="Pack">
+ <PropertyGroup>
+ <GodotSourceRootPath>$(SolutionDir)\..\..\..\..\</GodotSourceRootPath>
+ <GodotOutputDataDir>$(GodotSourceRootPath)\bin\GodotSharp\</GodotOutputDataDir>
+ </PropertyGroup>
+ <Copy SourceFiles="$(OutputPath)$(PackageId).$(PackageVersion).nupkg"
+ DestinationFolder="$(GodotOutputDataDir)Tools\nupkgs\" />
+ </Target>
</Project>
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Godot.NET.Sdk_PackageVersion.txt b/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Godot.NET.Sdk_PackageVersion.txt
new file mode 100644
index 0000000000..34749489b9
--- /dev/null
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.NET.Sdk/Godot.NET.Sdk_PackageVersion.txt
@@ -0,0 +1 @@
+4.0.0-dev3