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author | Ignacio Roldán Etcheverry <neikeq@users.noreply.github.com> | 2022-12-23 21:15:24 +0100 |
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committer | GitHub <noreply@github.com> | 2022-12-23 21:15:24 +0100 |
commit | 5784bf1be0cdf409a115556bf6c54f78f3d454ef (patch) | |
tree | c19b6c26f0040d2f19a7faaa633ae4c4deb4f2aa /modules/mono/editor/Godot.NET.Sdk | |
parent | a545c29ace05e4863effe65da9b2a15a7b8f61a4 (diff) | |
parent | 24e4ac9167e6c949a6033231848d4d778c869a3d (diff) |
Merge pull request #70486 from raulsntos/dotnet/convert-to
C#: Rename `ConvertToX` methods
Diffstat (limited to 'modules/mono/editor/Godot.NET.Sdk')
-rw-r--r-- | modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MarshalUtils.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MarshalUtils.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MarshalUtils.cs index 8b2f96036b..f0a6a72281 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MarshalUtils.cs +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MarshalUtils.cs @@ -311,12 +311,12 @@ namespace Godot.SourceGenerators inputExpr, ")"), // We need a special case for generic Godot collections and GodotObjectOrDerived[], because VariantUtils.ConvertTo<T> is slower MarshalType.GodotGenericDictionary => - source.Append(VariantUtils, ".ConvertToDictionaryObject<", + source.Append(VariantUtils, ".ConvertToDictionary<", ((INamedTypeSymbol)typeSymbol).TypeArguments[0].FullQualifiedNameIncludeGlobal(), ", ", ((INamedTypeSymbol)typeSymbol).TypeArguments[1].FullQualifiedNameIncludeGlobal(), ">(", inputExpr, ")"), MarshalType.GodotGenericArray => - source.Append(VariantUtils, ".ConvertToArrayObject<", + source.Append(VariantUtils, ".ConvertToArray<", ((INamedTypeSymbol)typeSymbol).TypeArguments[0].FullQualifiedNameIncludeGlobal(), ">(", inputExpr, ")"), _ => source.Append(VariantUtils, ".ConvertTo<", |