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authorR. Alex Hofer <rofer@google.com>2022-11-27 22:06:29 -0500
committerR. Alex Hofer <rofer@google.com>2022-11-29 22:12:34 -0500
commit215022c507640ac44161aae6415d26e3a6f24f6b (patch)
tree675cac39a3eca85b677aa18a8ca94027f7c95d57 /modules/mono/editor/Godot.NET.Sdk
parent4a82d71d7345d0dde4da2816fd489da1c303f580 (diff)
Remove unnecessary namespaces in generated PropertyDefVal files.
Diffstat (limited to 'modules/mono/editor/Godot.NET.Sdk')
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertyDefValGenerator.cs6
1 files changed, 1 insertions, 5 deletions
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertyDefValGenerator.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertyDefValGenerator.cs
index 3f588a4c90..63339b3487 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertyDefValGenerator.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertyDefValGenerator.cs
@@ -78,10 +78,6 @@ namespace Godot.SourceGenerators
var source = new StringBuilder();
- source.Append("using Godot;\n");
- source.Append("using Godot.NativeInterop;\n");
- source.Append("\n");
-
if (hasNamespace)
{
source.Append("namespace ");
@@ -281,7 +277,7 @@ namespace Godot.SourceGenerators
{
source.Append("#pragma warning disable CS0109 // Disable warning about redundant 'new' keyword\n");
- string dictionaryType = "System.Collections.Generic.Dictionary<StringName, object>";
+ string dictionaryType = "System.Collections.Generic.Dictionary<Godot.StringName, object>";
source.Append("#if TOOLS\n");
source.Append(" internal new static ");