diff options
author | R. Alex Hofer <rofer@google.com> | 2022-11-27 22:06:29 -0500 |
---|---|---|
committer | R. Alex Hofer <rofer@google.com> | 2022-11-29 22:12:34 -0500 |
commit | 215022c507640ac44161aae6415d26e3a6f24f6b (patch) | |
tree | 675cac39a3eca85b677aa18a8ca94027f7c95d57 /modules/mono/editor/Godot.NET.Sdk | |
parent | 4a82d71d7345d0dde4da2816fd489da1c303f580 (diff) |
Remove unnecessary namespaces in generated PropertyDefVal files.
Diffstat (limited to 'modules/mono/editor/Godot.NET.Sdk')
-rw-r--r-- | modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertyDefValGenerator.cs | 6 |
1 files changed, 1 insertions, 5 deletions
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertyDefValGenerator.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertyDefValGenerator.cs index 3f588a4c90..63339b3487 100644 --- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertyDefValGenerator.cs +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertyDefValGenerator.cs @@ -78,10 +78,6 @@ namespace Godot.SourceGenerators var source = new StringBuilder(); - source.Append("using Godot;\n"); - source.Append("using Godot.NativeInterop;\n"); - source.Append("\n"); - if (hasNamespace) { source.Append("namespace "); @@ -281,7 +277,7 @@ namespace Godot.SourceGenerators { source.Append("#pragma warning disable CS0109 // Disable warning about redundant 'new' keyword\n"); - string dictionaryType = "System.Collections.Generic.Dictionary<StringName, object>"; + string dictionaryType = "System.Collections.Generic.Dictionary<Godot.StringName, object>"; source.Append("#if TOOLS\n"); source.Append(" internal new static "); |