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authorRaul Santos <raulsntos@gmail.com>2022-12-07 16:11:39 +0100
committerRaul Santos <raulsntos@gmail.com>2023-01-27 02:04:17 +0100
commita968e514148f3b9be8c1bdff38fffe6972976df2 (patch)
tree5143496843474cd65ebf49e01c3d9ee6921ce1ba /modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators
parent4788cb35c12d5e094fe1dd633066e27fd4be7734 (diff)
C#: Renames to follow .NET naming conventions
Renamed C# types and members to use PascalCase and follow .NET naming conventions.
Diffstat (limited to 'modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators')
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotClasses.cs2
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotEnums.cs24
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MarshalType.cs14
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MarshalUtils.cs34
4 files changed, 37 insertions, 37 deletions
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotClasses.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotClasses.cs
index 1d8ddbabf2..a0ed1bf1d9 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotClasses.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotClasses.cs
@@ -10,7 +10,7 @@ namespace Godot.SourceGenerators
public const string ExportSubgroupAttr = "Godot.ExportSubgroupAttribute";
public const string SignalAttr = "Godot.SignalAttribute";
public const string MustBeVariantAttr = "Godot.MustBeVariantAttribute";
- public const string GodotClassNameAttr = "Godot.GodotClassName";
+ public const string GodotClassNameAttr = "Godot.GodotClassNameAttribute";
public const string SystemFlagsAttr = "System.FlagsAttribute";
}
}
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotEnums.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotEnums.cs
index 22a21a1754..b30c8c240e 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotEnums.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotEnums.cs
@@ -12,19 +12,19 @@ namespace Godot.SourceGenerators
Float = 3,
String = 4,
Vector2 = 5,
- Vector2i = 6,
+ Vector2I = 6,
Rect2 = 7,
- Rect2i = 8,
+ Rect2I = 8,
Vector3 = 9,
- Vector3i = 10,
- Transform2d = 11,
+ Vector3I = 10,
+ Transform2D = 11,
Vector4 = 12,
- Vector4i = 13,
+ Vector4I = 13,
Plane = 14,
Quaternion = 15,
Aabb = 16,
Basis = 17,
- Transform3d = 18,
+ Transform3D = 18,
Projection = 19,
Color = 20,
StringName = 21,
@@ -56,12 +56,12 @@ namespace Godot.SourceGenerators
ExpEasing = 4,
Link = 5,
Flags = 6,
- Layers2dRender = 7,
- Layers2dPhysics = 8,
- Layers2dNavigation = 9,
- Layers3dRender = 10,
- Layers3dPhysics = 11,
- Layers3dNavigation = 12,
+ Layers2DRender = 7,
+ Layers2DPhysics = 8,
+ Layers2DNavigation = 9,
+ Layers3DRender = 10,
+ Layers3DPhysics = 11,
+ Layers3DNavigation = 12,
File = 13,
Dir = 14,
GlobalFile = 15,
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MarshalType.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MarshalType.cs
index ee1374d0b9..be6af117eb 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MarshalType.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MarshalType.cs
@@ -21,19 +21,19 @@ namespace Godot.SourceGenerators
// Godot structs
Vector2,
- Vector2i,
+ Vector2I,
Rect2,
- Rect2i,
+ Rect2I,
Transform2D,
Vector3,
- Vector3i,
+ Vector3I,
Basis,
Quaternion,
Transform3D,
Vector4,
- Vector4i,
+ Vector4I,
Projection,
- AABB,
+ Aabb,
Color,
Plane,
Callable,
@@ -55,7 +55,7 @@ namespace Godot.SourceGenerators
GodotObjectOrDerivedArray,
SystemArrayOfStringName,
SystemArrayOfNodePath,
- SystemArrayOfRID,
+ SystemArrayOfRid,
// Variant
Variant,
@@ -64,7 +64,7 @@ namespace Godot.SourceGenerators
GodotObjectOrDerived,
StringName,
NodePath,
- RID,
+ Rid,
GodotDictionary,
GodotArray,
GodotGenericDictionary,
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MarshalUtils.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MarshalUtils.cs
index f0a6a72281..70fb7d7b2d 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MarshalUtils.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MarshalUtils.cs
@@ -40,19 +40,19 @@ namespace Godot.SourceGenerators
MarshalType.Double => VariantType.Float,
MarshalType.String => VariantType.String,
MarshalType.Vector2 => VariantType.Vector2,
- MarshalType.Vector2i => VariantType.Vector2i,
+ MarshalType.Vector2I => VariantType.Vector2I,
MarshalType.Rect2 => VariantType.Rect2,
- MarshalType.Rect2i => VariantType.Rect2i,
- MarshalType.Transform2D => VariantType.Transform2d,
+ MarshalType.Rect2I => VariantType.Rect2I,
+ MarshalType.Transform2D => VariantType.Transform2D,
MarshalType.Vector3 => VariantType.Vector3,
- MarshalType.Vector3i => VariantType.Vector3i,
+ MarshalType.Vector3I => VariantType.Vector3I,
MarshalType.Basis => VariantType.Basis,
MarshalType.Quaternion => VariantType.Quaternion,
- MarshalType.Transform3D => VariantType.Transform3d,
+ MarshalType.Transform3D => VariantType.Transform3D,
MarshalType.Vector4 => VariantType.Vector4,
- MarshalType.Vector4i => VariantType.Vector4i,
+ MarshalType.Vector4I => VariantType.Vector4I,
MarshalType.Projection => VariantType.Projection,
- MarshalType.AABB => VariantType.Aabb,
+ MarshalType.Aabb => VariantType.Aabb,
MarshalType.Color => VariantType.Color,
MarshalType.Plane => VariantType.Plane,
MarshalType.Callable => VariantType.Callable,
@@ -70,12 +70,12 @@ namespace Godot.SourceGenerators
MarshalType.GodotObjectOrDerivedArray => VariantType.Array,
MarshalType.SystemArrayOfStringName => VariantType.Array,
MarshalType.SystemArrayOfNodePath => VariantType.Array,
- MarshalType.SystemArrayOfRID => VariantType.Array,
+ MarshalType.SystemArrayOfRid => VariantType.Array,
MarshalType.Variant => VariantType.Nil,
MarshalType.GodotObjectOrDerived => VariantType.Object,
MarshalType.StringName => VariantType.StringName,
MarshalType.NodePath => VariantType.NodePath,
- MarshalType.RID => VariantType.Rid,
+ MarshalType.Rid => VariantType.Rid,
MarshalType.GodotDictionary => VariantType.Dictionary,
MarshalType.GodotArray => VariantType.Array,
MarshalType.GodotGenericDictionary => VariantType.Dictionary,
@@ -130,22 +130,22 @@ namespace Godot.SourceGenerators
return type switch
{
{ Name: "Vector2" } => MarshalType.Vector2,
- { Name: "Vector2i" } => MarshalType.Vector2i,
+ { Name: "Vector2I" } => MarshalType.Vector2I,
{ Name: "Rect2" } => MarshalType.Rect2,
- { Name: "Rect2i" } => MarshalType.Rect2i,
+ { Name: "Rect2I" } => MarshalType.Rect2I,
{ Name: "Transform2D" } => MarshalType.Transform2D,
{ Name: "Vector3" } => MarshalType.Vector3,
- { Name: "Vector3i" } => MarshalType.Vector3i,
+ { Name: "Vector3I" } => MarshalType.Vector3I,
{ Name: "Basis" } => MarshalType.Basis,
{ Name: "Quaternion" } => MarshalType.Quaternion,
{ Name: "Transform3D" } => MarshalType.Transform3D,
{ Name: "Vector4" } => MarshalType.Vector4,
- { Name: "Vector4i" } => MarshalType.Vector4i,
+ { Name: "Vector4I" } => MarshalType.Vector4I,
{ Name: "Projection" } => MarshalType.Projection,
- { Name: "AABB" } => MarshalType.AABB,
+ { Name: "Aabb" } => MarshalType.Aabb,
{ Name: "Color" } => MarshalType.Color,
{ Name: "Plane" } => MarshalType.Plane,
- { Name: "RID" } => MarshalType.RID,
+ { Name: "Rid" } => MarshalType.Rid,
{ Name: "Callable" } => MarshalType.Callable,
{ Name: "Signal" } => MarshalType.Signal,
{ Name: "Variant" } => MarshalType.Variant,
@@ -196,8 +196,8 @@ namespace Godot.SourceGenerators
return MarshalType.SystemArrayOfStringName;
case { Name: "NodePath" }:
return MarshalType.SystemArrayOfNodePath;
- case { Name: "RID" }:
- return MarshalType.SystemArrayOfRID;
+ case { Name: "Rid" }:
+ return MarshalType.SystemArrayOfRid;
}
}