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authorRaul Santos <raulsntos@gmail.com>2022-08-15 05:57:52 +0200
committerRaul Santos <raulsntos@gmail.com>2022-08-25 01:47:40 +0200
commit6468f9b37c9605757593f9da2137da3ef756880e (patch)
tree0c4aec7e965d5f927c1b70bd2c7390ffab2df927 /modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators
parentd0a2a4c98195eb8a43713286b5b865dfbed05163 (diff)
Add MustBeVariant attribute and analyzer
- MustBeVariant attribute can be used to enforce that generic types must be a marshable from/to Variant. - Also renames all diagnostic ids to be valid unicode identifiers.
Diffstat (limited to 'modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators')
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/Common.cs111
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ExtensionMethods.cs3
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotClasses.cs1
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MarshalUtils.cs4
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MustBeVariantAnalyzer.cs100
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptMethodsGenerator.cs2
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertiesGenerator.cs2
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertyDefValGenerator.cs2
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSerializationGenerator.cs2
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSignalsGenerator.cs2
10 files changed, 213 insertions, 16 deletions
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/Common.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/Common.cs
index 0f8b128da8..3dfa8000ba 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/Common.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/Common.cs
@@ -1,6 +1,7 @@
using System.Linq;
using Microsoft.CodeAnalysis;
using Microsoft.CodeAnalysis.CSharp.Syntax;
+using Microsoft.CodeAnalysis.Diagnostics;
namespace Godot.SourceGenerators
{
@@ -19,7 +20,7 @@ namespace Godot.SourceGenerators
"must be declared with the partial modifier.";
context.ReportDiagnostic(Diagnostic.Create(
- new DiagnosticDescriptor(id: "GODOT-G0001",
+ new DiagnosticDescriptor(id: "GD0001",
title: message,
messageFormat: message,
category: "Usage",
@@ -51,7 +52,7 @@ namespace Godot.SourceGenerators
"containing types must be declared with the partial modifier.";
context.ReportDiagnostic(Diagnostic.Create(
- new DiagnosticDescriptor(id: "GODOT-G0002",
+ new DiagnosticDescriptor(id: "GD0002",
title: message,
messageFormat: message,
category: "Usage",
@@ -78,7 +79,7 @@ namespace Godot.SourceGenerators
" Remove the 'static' modifier or the '[Export]' attribute.";
context.ReportDiagnostic(Diagnostic.Create(
- new DiagnosticDescriptor(id: "GODOT-G0101",
+ new DiagnosticDescriptor(id: "GD0101",
title: message,
messageFormat: message,
category: "Usage",
@@ -104,7 +105,7 @@ namespace Godot.SourceGenerators
string description = $"{message}. Use a supported type or remove the '[Export]' attribute.";
context.ReportDiagnostic(Diagnostic.Create(
- new DiagnosticDescriptor(id: "GODOT-G0102",
+ new DiagnosticDescriptor(id: "GD0102",
title: message,
messageFormat: message,
category: "Usage",
@@ -132,7 +133,7 @@ namespace Godot.SourceGenerators
$"{message}. Exported properties must be writable.";
context.ReportDiagnostic(Diagnostic.Create(
- new DiagnosticDescriptor(id: "GODOT-G0103",
+ new DiagnosticDescriptor(id: "GD0103",
title: message,
messageFormat: message,
category: "Usage",
@@ -156,7 +157,7 @@ namespace Godot.SourceGenerators
string description = $"{message}. Exported properties must be readable.";
context.ReportDiagnostic(Diagnostic.Create(
- new DiagnosticDescriptor(id: "GODOT-G0104",
+ new DiagnosticDescriptor(id: "GD0104",
title: message,
messageFormat: message,
category: "Usage",
@@ -181,7 +182,7 @@ namespace Godot.SourceGenerators
string description = $"{message}. Rename the delegate accordingly or remove the '[Signal]' attribute.";
context.ReportDiagnostic(Diagnostic.Create(
- new DiagnosticDescriptor(id: "GODOT-G0201",
+ new DiagnosticDescriptor(id: "GD0201",
title: message,
messageFormat: message,
category: "Usage",
@@ -205,7 +206,7 @@ namespace Godot.SourceGenerators
string description = $"{message}. Use supported types only or remove the '[Signal]' attribute.";
context.ReportDiagnostic(Diagnostic.Create(
- new DiagnosticDescriptor(id: "GODOT-G0202",
+ new DiagnosticDescriptor(id: "GD0202",
title: message,
messageFormat: message,
category: "Usage",
@@ -229,7 +230,7 @@ namespace Godot.SourceGenerators
string description = $"{message}. Return void or remove the '[Signal]' attribute.";
context.ReportDiagnostic(Diagnostic.Create(
- new DiagnosticDescriptor(id: "GODOT-G0203",
+ new DiagnosticDescriptor(id: "GD0203",
title: message,
messageFormat: message,
category: "Usage",
@@ -239,5 +240,97 @@ namespace Godot.SourceGenerators
location,
location?.SourceTree?.FilePath));
}
+
+ public static readonly DiagnosticDescriptor GenericTypeArgumentMustBeVariantRule =
+ new DiagnosticDescriptor(id: "GD0301",
+ title: "The generic type argument must be a Variant compatible type",
+ messageFormat: "The generic type argument must be a Variant compatible type: {0}",
+ category: "Usage",
+ DiagnosticSeverity.Error,
+ isEnabledByDefault: true,
+ "The generic type argument must be a Variant compatible type. Use a Variant compatible type as the generic type argument.");
+
+ public static void ReportGenericTypeArgumentMustBeVariant(
+ SyntaxNodeAnalysisContext context,
+ SyntaxNode typeArgumentSyntax,
+ ISymbol typeArgumentSymbol)
+ {
+ string message = "The generic type argument " +
+ $"must be a Variant compatible type: '{typeArgumentSymbol.ToDisplayString()}'";
+
+ string description = $"{message}. Use a Variant compatible type as the generic type argument.";
+
+ context.ReportDiagnostic(Diagnostic.Create(
+ new DiagnosticDescriptor(id: "GD0301",
+ title: message,
+ messageFormat: message,
+ category: "Usage",
+ DiagnosticSeverity.Error,
+ isEnabledByDefault: true,
+ description),
+ typeArgumentSyntax.GetLocation(),
+ typeArgumentSyntax.SyntaxTree.FilePath));
+ }
+
+ public static readonly DiagnosticDescriptor GenericTypeParameterMustBeVariantAnnotatedRule =
+ new DiagnosticDescriptor(id: "GD0302",
+ title: "The generic type parameter must be annotated with the MustBeVariant attribute",
+ messageFormat: "The generic type argument must be a Variant type: {0}",
+ category: "Usage",
+ DiagnosticSeverity.Error,
+ isEnabledByDefault: true,
+ "The generic type argument must be a Variant type. Use a Variant type as the generic type argument.");
+
+ public static void ReportGenericTypeParameterMustBeVariantAnnotated(
+ SyntaxNodeAnalysisContext context,
+ SyntaxNode typeArgumentSyntax,
+ ISymbol typeArgumentSymbol)
+ {
+ string message = "The generic type parameter must be annotated with the MustBeVariant attribute";
+
+ string description = $"{message}. Add the MustBeVariant attribute to the generic type parameter.";
+
+ context.ReportDiagnostic(Diagnostic.Create(
+ new DiagnosticDescriptor(id: "GD0302",
+ title: message,
+ messageFormat: message,
+ category: "Usage",
+ DiagnosticSeverity.Error,
+ isEnabledByDefault: true,
+ description),
+ typeArgumentSyntax.GetLocation(),
+ typeArgumentSyntax.SyntaxTree.FilePath));
+ }
+
+ public static readonly DiagnosticDescriptor TypeArgumentParentSymbolUnhandledRule =
+ new DiagnosticDescriptor(id: "GD0303",
+ title: "The generic type parameter must be annotated with the MustBeVariant attribute",
+ messageFormat: "The generic type argument must be a Variant type: {0}",
+ category: "Usage",
+ DiagnosticSeverity.Error,
+ isEnabledByDefault: true,
+ "The generic type argument must be a Variant type. Use a Variant type as the generic type argument.");
+
+ public static void ReportTypeArgumentParentSymbolUnhandled(
+ SyntaxNodeAnalysisContext context,
+ SyntaxNode typeArgumentSyntax,
+ ISymbol parentSymbol)
+ {
+ string message = $"Symbol '{parentSymbol.ToDisplayString()}' parent of a type argument " +
+ "that must be Variant compatible was not handled.";
+
+ string description = $"{message}. Handle type arguments that are children of the unhandled symbol type.";
+
+ context.ReportDiagnostic(Diagnostic.Create(
+ new DiagnosticDescriptor(id: "GD0303",
+ title: message,
+ messageFormat: message,
+ category: "Usage",
+ DiagnosticSeverity.Error,
+ isEnabledByDefault: true,
+ description),
+ typeArgumentSyntax.GetLocation(),
+ typeArgumentSyntax.SyntaxTree.FilePath));
+ }
}
}
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ExtensionMethods.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ExtensionMethods.cs
index bac4708165..d868678179 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ExtensionMethods.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ExtensionMethods.cs
@@ -177,6 +177,9 @@ namespace Godot.SourceGenerators
public static bool IsGodotSignalAttribute(this INamedTypeSymbol symbol)
=> symbol.ToString() == GodotClasses.SignalAttr;
+ public static bool IsGodotMustBeVariantAttribute(this INamedTypeSymbol symbol)
+ => symbol.ToString() == GodotClasses.MustBeVariantAttr;
+
public static bool IsGodotClassNameAttribute(this INamedTypeSymbol symbol)
=> symbol.ToString() == GodotClasses.GodotClassNameAttr;
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotClasses.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotClasses.cs
index e899440e10..1d8ddbabf2 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotClasses.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotClasses.cs
@@ -9,6 +9,7 @@ namespace Godot.SourceGenerators
public const string ExportGroupAttr = "Godot.ExportGroupAttribute";
public const string ExportSubgroupAttr = "Godot.ExportSubgroupAttribute";
public const string SignalAttr = "Godot.SignalAttribute";
+ public const string MustBeVariantAttr = "Godot.MustBeVariantAttribute";
public const string GodotClassNameAttr = "Godot.GodotClassName";
public const string SystemFlagsAttr = "System.FlagsAttribute";
}
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MarshalUtils.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MarshalUtils.cs
index ca84518c0c..831ac3bdeb 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MarshalUtils.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MarshalUtils.cs
@@ -11,11 +11,11 @@ namespace Godot.SourceGenerators
{
public INamedTypeSymbol GodotObjectType { get; }
- public TypeCache(GeneratorExecutionContext context)
+ public TypeCache(Compilation compilation)
{
INamedTypeSymbol GetTypeByMetadataNameOrThrow(string fullyQualifiedMetadataName)
{
- return context.Compilation.GetTypeByMetadataName(fullyQualifiedMetadataName) ??
+ return compilation.GetTypeByMetadataName(fullyQualifiedMetadataName) ??
throw new InvalidOperationException("Type not found: " + fullyQualifiedMetadataName);
}
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MustBeVariantAnalyzer.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MustBeVariantAnalyzer.cs
new file mode 100644
index 0000000000..7aaadb27be
--- /dev/null
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/MustBeVariantAnalyzer.cs
@@ -0,0 +1,100 @@
+using System.Collections.Immutable;
+using System.Diagnostics;
+using System.Linq;
+using Microsoft.CodeAnalysis;
+using Microsoft.CodeAnalysis.CSharp;
+using Microsoft.CodeAnalysis.CSharp.Syntax;
+using Microsoft.CodeAnalysis.Diagnostics;
+
+namespace Godot.SourceGenerators
+{
+ [DiagnosticAnalyzer(LanguageNames.CSharp)]
+ public class MustBeVariantAnalyzer : DiagnosticAnalyzer
+ {
+ public override ImmutableArray<DiagnosticDescriptor> SupportedDiagnostics
+ => ImmutableArray.Create(
+ Common.GenericTypeArgumentMustBeVariantRule,
+ Common.GenericTypeParameterMustBeVariantAnnotatedRule,
+ Common.TypeArgumentParentSymbolUnhandledRule);
+
+ public override void Initialize(AnalysisContext context)
+ {
+ context.ConfigureGeneratedCodeAnalysis(GeneratedCodeAnalysisFlags.None);
+ context.EnableConcurrentExecution();
+ context.RegisterSyntaxNodeAction(AnalyzeNode, SyntaxKind.TypeArgumentList);
+ }
+
+ private void AnalyzeNode(SyntaxNodeAnalysisContext context)
+ {
+ var typeArgListSyntax = (TypeArgumentListSyntax)context.Node;
+
+ // Method invocation or variable declaration that contained the type arguments
+ var parentSyntax = context.Node.Parent;
+ Debug.Assert(parentSyntax != null);
+
+ var sm = context.SemanticModel;
+
+ var typeCache = new MarshalUtils.TypeCache(context.Compilation);
+
+ for (int i = 0; i < typeArgListSyntax.Arguments.Count; i++)
+ {
+ var typeSyntax = typeArgListSyntax.Arguments[i];
+ var typeSymbol = sm.GetSymbolInfo(typeSyntax).Symbol as ITypeSymbol;
+ Debug.Assert(typeSymbol != null);
+
+ var parentSymbol = sm.GetSymbolInfo(parentSyntax).Symbol;
+
+ if (!ShouldCheckTypeArgument(context, parentSyntax, parentSymbol, typeSyntax, typeSymbol, i))
+ {
+ return;
+ }
+
+ if (typeSymbol is ITypeParameterSymbol typeParamSymbol)
+ {
+ if (!typeParamSymbol.GetAttributes().Any(a => a.AttributeClass?.IsGodotMustBeVariantAttribute() ?? false))
+ {
+ Common.ReportGenericTypeParameterMustBeVariantAnnotated(context, typeSyntax, typeSymbol);
+ }
+ continue;
+ }
+
+ var marshalType = MarshalUtils.ConvertManagedTypeToMarshalType(typeSymbol, typeCache);
+
+ if (marshalType == null)
+ {
+ Common.ReportGenericTypeArgumentMustBeVariant(context, typeSyntax, typeSymbol);
+ continue;
+ }
+ }
+ }
+
+ /// <summary>
+ /// Check if the given type argument is being used in a type parameter that contains
+ /// the <c>MustBeVariantAttribute</c>; otherwise, we ignore the attribute.
+ /// </summary>
+ /// <param name="context">Context for a syntax node action.</param>
+ /// <param name="parentSyntax">The parent node syntax that contains the type node syntax.</param>
+ /// <param name="parentSymbol">The symbol retrieved for the parent node syntax.</param>
+ /// <param name="typeArgumentSyntax">The type node syntax of the argument type to check.</param>
+ /// <param name="typeArgumentSymbol">The symbol retrieved for the type node syntax.</param>
+ /// <returns><see langword="true"/> if the type must be variant and must be analyzed.</returns>
+ private bool ShouldCheckTypeArgument(SyntaxNodeAnalysisContext context, SyntaxNode parentSyntax, ISymbol parentSymbol, TypeSyntax typeArgumentSyntax, ITypeSymbol typeArgumentSymbol, int typeArgumentIndex)
+ {
+ var typeParamSymbol = parentSymbol switch
+ {
+ IMethodSymbol methodSymbol => methodSymbol.TypeParameters[typeArgumentIndex],
+ INamedTypeSymbol typeSymbol => typeSymbol.TypeParameters[typeArgumentIndex],
+ _ => null,
+ };
+
+ if (typeParamSymbol == null)
+ {
+ Common.ReportTypeArgumentParentSymbolUnhandled(context, typeArgumentSyntax, parentSymbol);
+ return false;
+ }
+
+ return typeParamSymbol.GetAttributes()
+ .Any(a => a.AttributeClass?.IsGodotMustBeVariantAttribute() ?? false);
+ }
+ }
+}
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptMethodsGenerator.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptMethodsGenerator.cs
index 1fdc04a262..5ac4f4a47e 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptMethodsGenerator.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptMethodsGenerator.cs
@@ -49,7 +49,7 @@ namespace Godot.SourceGenerators
if (godotClasses.Length > 0)
{
- var typeCache = new MarshalUtils.TypeCache(context);
+ var typeCache = new MarshalUtils.TypeCache(context.Compilation);
foreach (var godotClass in godotClasses)
{
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertiesGenerator.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertiesGenerator.cs
index b4db3fda62..0c9b17d69a 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertiesGenerator.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertiesGenerator.cs
@@ -49,7 +49,7 @@ namespace Godot.SourceGenerators
if (godotClasses.Length > 0)
{
- var typeCache = new MarshalUtils.TypeCache(context);
+ var typeCache = new MarshalUtils.TypeCache(context.Compilation);
foreach (var godotClass in godotClasses)
{
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertyDefValGenerator.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertyDefValGenerator.cs
index 3b8ba21107..85fadaa52e 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertyDefValGenerator.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptPropertyDefValGenerator.cs
@@ -49,7 +49,7 @@ namespace Godot.SourceGenerators
if (godotClasses.Length > 0)
{
- var typeCache = new MarshalUtils.TypeCache(context);
+ var typeCache = new MarshalUtils.TypeCache(context.Compilation);
foreach (var godotClass in godotClasses)
{
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSerializationGenerator.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSerializationGenerator.cs
index 1b87c6e760..5a84122c4c 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSerializationGenerator.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSerializationGenerator.cs
@@ -49,7 +49,7 @@ namespace Godot.SourceGenerators
if (godotClasses.Length > 0)
{
- var typeCache = new MarshalUtils.TypeCache(context);
+ var typeCache = new MarshalUtils.TypeCache(context.Compilation);
foreach (var godotClass in godotClasses)
{
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSignalsGenerator.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSignalsGenerator.cs
index f1c7706f9c..161834a4be 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSignalsGenerator.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ScriptSignalsGenerator.cs
@@ -56,7 +56,7 @@ namespace Godot.SourceGenerators
if (godotClasses.Length > 0)
{
- var typeCache = new MarshalUtils.TypeCache(context);
+ var typeCache = new MarshalUtils.TypeCache(context.Compilation);
foreach (var godotClass in godotClasses)
{