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authorRémi Verschelde <remi@verschelde.fr>2022-08-25 07:34:05 +0200
committerGitHub <noreply@github.com>2022-08-25 07:34:05 +0200
commit6ffbec9e49b7aceecc66ab242a37fc311e29628d (patch)
tree8b38d8ac39d36045147b680810437087469f9036 /modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotClasses.cs
parente1266d2f35bace7ba5ec334eccca4a3f8760756b (diff)
parent6468f9b37c9605757593f9da2137da3ef756880e (diff)
Merge pull request #64731 from raulsntos/dotnet6-variant-generics-analyzer
C#: Add `MustBeVariant` attribute and analyzer
Diffstat (limited to 'modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotClasses.cs')
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotClasses.cs1
1 files changed, 1 insertions, 0 deletions
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotClasses.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotClasses.cs
index e899440e10..1d8ddbabf2 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotClasses.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotClasses.cs
@@ -9,6 +9,7 @@ namespace Godot.SourceGenerators
public const string ExportGroupAttr = "Godot.ExportGroupAttribute";
public const string ExportSubgroupAttr = "Godot.ExportSubgroupAttribute";
public const string SignalAttr = "Godot.SignalAttribute";
+ public const string MustBeVariantAttr = "Godot.MustBeVariantAttribute";
public const string GodotClassNameAttr = "Godot.GodotClassName";
public const string SystemFlagsAttr = "System.FlagsAttribute";
}