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author | Rémi Verschelde <remi@verschelde.fr> | 2021-03-07 01:04:47 +0100 |
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committer | GitHub <noreply@github.com> | 2021-03-07 01:04:47 +0100 |
commit | 15bd2bf03f25c7c6217cb625572c6785b9cfbf6b (patch) | |
tree | e82e39c86c2e852a13e801ade75b718ed392d7fa /modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotClasses.cs | |
parent | dea8105a38fb535c4f5e5da7eb4e81d2e11b6cb2 (diff) | |
parent | e2afe700f62aaa503daed0519ff88b0aa1a559c1 (diff) |
Merge pull request #46713 from neikeq/csharp-source-generators-init
Add C# source generator for ScriptPathAttribute
Diffstat (limited to 'modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotClasses.cs')
-rw-r--r-- | modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotClasses.cs | 9 |
1 files changed, 9 insertions, 0 deletions
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotClasses.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotClasses.cs new file mode 100644 index 0000000000..29e41d155a --- /dev/null +++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/GodotClasses.cs @@ -0,0 +1,9 @@ +namespace Godot.SourceGenerators +{ + public static class GodotClasses + { + public const string Object = "Godot.Object"; + public const string DisableGodotGeneratorsAttr = "Godot.DisableGodotGeneratorsAttribute"; + public const string AssemblyHasScriptsAttr = "Godot.AssemblyHasScriptsAttribute"; + } +} |