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| author | Daniel Ting <danielzting@gmail.com> | 2020-12-15 16:42:21 -0600 |
|---|---|---|
| committer | Daniel Ting <danielzting@gmail.com> | 2020-12-15 16:42:21 -0600 |
| commit | aea7fde24163e7fd5d859899b17e465549466abc (patch) | |
| tree | 3889e2db669801a4b013c868f99dafc1a4b8babe /modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ExtensionMethods.cs | |
| parent | bbf7bb383810f397760961cb1666860f9b0791b8 (diff) | |
Rename neighbour in Control to neighbor
This keeps things consistent with the rest of Godot, which uses the
American English spelling of Color.
Diffstat (limited to 'modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/ExtensionMethods.cs')
0 files changed, 0 insertions, 0 deletions