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author | RĂ©mi Verschelde <remi@verschelde.fr> | 2022-06-19 09:25:46 +0200 |
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committer | GitHub <noreply@github.com> | 2022-06-19 09:25:46 +0200 |
commit | 01efb938424c7678f5a834e25244d4ed741c563a (patch) | |
tree | 041bffbe7affea5e1a1f9c91322bd818a83476b2 /modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/Common.cs | |
parent | b6191261a1534a7e10e7afff0d23f5a52c170e61 (diff) | |
parent | da7eb96804b9fe008f572efc45f6e7a37842d98f (diff) |
Merge pull request #62195 from hakuhan/fix-animate-physical-bone-not-working-bug
Fix physical bone is not animated in running project.
Diffstat (limited to 'modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators/Common.cs')
0 files changed, 0 insertions, 0 deletions