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authorIgnacio Roldán Etcheverry <neikeq@users.noreply.github.com>2021-12-06 00:04:36 +0100
committerGitHub <noreply@github.com>2021-12-06 00:04:36 +0100
commit97034939fec923dcb08016f77e7651baf29e29fc (patch)
tree5fe625b978fc1c3c36bf1e91c78109b9d9b8ac9c /modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample
parent49799ab454f1768485608011ea1db4fddfa0e787 (diff)
parentd5d1645e15fcefa89460fe8c89552797c61a128a (diff)
Merge pull request #55597 from raulsntos/csharp-source-generators-generics
Fix C# `Godot.SourceGenerators` for generic classes
Diffstat (limited to 'modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample')
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Generic.cs16
1 files changed, 16 insertions, 0 deletions
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Generic.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Generic.cs
new file mode 100644
index 0000000000..2ddb8880c2
--- /dev/null
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Generic.cs
@@ -0,0 +1,16 @@
+namespace Godot.SourceGenerators.Sample
+{
+ partial class Generic<T> : Godot.Object
+ {
+ }
+
+ // Generic again but different generic parameters
+ partial class Generic<T, R> : Godot.Object
+ {
+ }
+
+ // Generic again but without generic parameters
+ partial class Generic : Godot.Object
+ {
+ }
+}