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authorRaul Santos <raulsntos@gmail.com>2022-12-07 16:16:51 +0100
committerRaul Santos <raulsntos@gmail.com>2023-01-27 02:04:18 +0100
commit1aceacaa6b0820629586d49fc6d3d8ba7f1694eb (patch)
tree5cadee86fc94572574e6f26edade3c9736fc43b0 /modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample
parenta968e514148f3b9be8c1bdff38fffe6972976df2 (diff)
C#: Rename `Object` to `GodotObject`
Diffstat (limited to 'modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample')
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Bar.cs4
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/EventSignals.cs2
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/ExportedFields.cs6
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/ExportedProperties.cs6
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Foo.cs2
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Generic.cs6
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Methods.cs2
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/MoreExportedFields.cs2
8 files changed, 15 insertions, 15 deletions
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Bar.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Bar.cs
index 5eaebc4474..2d797e2f46 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Bar.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Bar.cs
@@ -1,6 +1,6 @@
namespace Godot.SourceGenerators.Sample
{
- partial class Bar : Godot.Object
+ partial class Bar : GodotObject
{
}
@@ -9,7 +9,7 @@ namespace Godot.SourceGenerators.Sample
{
}
- partial class NotSameNameAsFile : Godot.Object
+ partial class NotSameNameAsFile : GodotObject
{
}
}
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/EventSignals.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/EventSignals.cs
index 764ba8f121..ee6aa857fc 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/EventSignals.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/EventSignals.cs
@@ -1,6 +1,6 @@
namespace Godot.SourceGenerators.Sample;
-public partial class EventSignals : Godot.Object
+public partial class EventSignals : GodotObject
{
[Signal]
public delegate void MySignalEventHandler(string str, int num);
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/ExportedFields.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/ExportedFields.cs
index 813b810eea..31e66ac306 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/ExportedFields.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/ExportedFields.cs
@@ -11,7 +11,7 @@ namespace Godot.SourceGenerators.Sample
[SuppressMessage("ReSharper", "RedundantNameQualifier")]
[SuppressMessage("ReSharper", "ArrangeObjectCreationWhenTypeEvident")]
[SuppressMessage("ReSharper", "InconsistentNaming")]
- public partial class ExportedFields : Godot.Object
+ public partial class ExportedFields : GodotObject
{
[Export] private Boolean field_Boolean = true;
[Export] private Char field_Char = 'f';
@@ -80,7 +80,7 @@ namespace Godot.SourceGenerators.Sample
[Export] private Vector2[] field_Vector2Array = { Vector2.Up, Vector2.Down, Vector2.Left, Vector2.Right };
[Export] private Vector3[] field_Vector3Array = { Vector3.Up, Vector3.Down, Vector3.Left, Vector3.Right };
[Export] private Color[] field_ColorArray = { Colors.Aqua, Colors.Aquamarine, Colors.Azure, Colors.Beige };
- [Export] private Godot.Object[] field_GodotObjectOrDerivedArray = { null };
+ [Export] private GodotObject[] field_GodotObjectOrDerivedArray = { null };
[Export] private StringName[] field_StringNameArray = { "foo", "bar" };
[Export] private NodePath[] field_NodePathArray = { "foo", "bar" };
[Export] private Rid[] field_RidArray = { default, default, default };
@@ -93,7 +93,7 @@ namespace Godot.SourceGenerators.Sample
[Export] private Variant field_Variant = "foo";
// Classes
- [Export] private Godot.Object field_GodotObjectOrDerived;
+ [Export] private GodotObject field_GodotObjectOrDerived;
[Export] private Godot.Texture field_GodotResourceTexture;
[Export] private StringName field_StringName = new StringName("foo");
[Export] private NodePath field_NodePath = new NodePath("foo");
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/ExportedProperties.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/ExportedProperties.cs
index cd8559d16c..aef2a8824e 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/ExportedProperties.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/ExportedProperties.cs
@@ -10,7 +10,7 @@ namespace Godot.SourceGenerators.Sample
[SuppressMessage("ReSharper", "RedundantNameQualifier")]
[SuppressMessage("ReSharper", "ArrangeObjectCreationWhenTypeEvident")]
[SuppressMessage("ReSharper", "InconsistentNaming")]
- public partial class ExportedProperties : Godot.Object
+ public partial class ExportedProperties : GodotObject
{
// Do not generate default value
private String _notGenerate_Property_String = new string("not generate");
@@ -168,7 +168,7 @@ namespace Godot.SourceGenerators.Sample
[Export] private Vector2[] property_Vector2Array { get; set; } = { Vector2.Up, Vector2.Down, Vector2.Left, Vector2.Right };
[Export] private Vector3[] property_Vector3Array { get; set; } = { Vector3.Up, Vector3.Down, Vector3.Left, Vector3.Right };
[Export] private Color[] property_ColorArray { get; set; } = { Colors.Aqua, Colors.Aquamarine, Colors.Azure, Colors.Beige };
- [Export] private Godot.Object[] property_GodotObjectOrDerivedArray { get; set; } = { null };
+ [Export] private GodotObject[] property_GodotObjectOrDerivedArray { get; set; } = { null };
[Export] private StringName[] field_StringNameArray { get; set; } = { "foo", "bar" };
[Export] private NodePath[] field_NodePathArray { get; set; } = { "foo", "bar" };
[Export] private Rid[] field_RidArray { get; set; } = { default, default, default };
@@ -177,7 +177,7 @@ namespace Godot.SourceGenerators.Sample
[Export] private Variant property_Variant { get; set; } = "foo";
// Classes
- [Export] private Godot.Object property_GodotObjectOrDerived { get; set; }
+ [Export] private GodotObject property_GodotObjectOrDerived { get; set; }
[Export] private Godot.Texture property_GodotResourceTexture { get; set; }
[Export] private StringName property_StringName { get; set; } = new StringName("foo");
[Export] private NodePath property_NodePath { get; set; } = new NodePath("foo");
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Foo.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Foo.cs
index 21a5bfe560..9ef72d9e02 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Foo.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Foo.cs
@@ -1,6 +1,6 @@
namespace Godot.SourceGenerators.Sample
{
- partial class Foo : Godot.Object
+ partial class Foo : GodotObject
{
}
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Generic.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Generic.cs
index b21b035b4d..2cd1a08c0e 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Generic.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Generic.cs
@@ -2,19 +2,19 @@
namespace Godot.SourceGenerators.Sample
{
- partial class Generic<T> : Godot.Object
+ partial class Generic<T> : GodotObject
{
private int _field;
}
// Generic again but different generic parameters
- partial class Generic<T, R> : Godot.Object
+ partial class Generic<T, R> : GodotObject
{
private int _field;
}
// Generic again but without generic parameters
- partial class Generic : Godot.Object
+ partial class Generic : GodotObject
{
private int _field;
}
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Methods.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Methods.cs
index 618ba24abc..9aa6be3972 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Methods.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Methods.cs
@@ -3,7 +3,7 @@ using System.Diagnostics.CodeAnalysis;
namespace Godot.SourceGenerators.Sample;
[SuppressMessage("ReSharper", "RedundantNameQualifier")]
-public partial class Methods : Godot.Object
+public partial class Methods : GodotObject
{
private void MethodWithOverload()
{
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/MoreExportedFields.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/MoreExportedFields.cs
index a6c8e52667..64088215e9 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/MoreExportedFields.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/MoreExportedFields.cs
@@ -11,7 +11,7 @@ namespace Godot.SourceGenerators.Sample
[SuppressMessage("ReSharper", "ArrangeObjectCreationWhenTypeEvident")]
[SuppressMessage("ReSharper", "InconsistentNaming")]
// We split the definition of ExportedFields to verify properties work across multiple files.
- public partial class ExportedFields : Godot.Object
+ public partial class ExportedFields : GodotObject
{
// Note we use Array and not System.Array. This tests the generated namespace qualification.
[Export] private Int64[] field_empty_Int64Array = Array.Empty<Int64>();