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authorIgnacio Roldán Etcheverry <ignalfonsore@gmail.com>2022-02-27 21:57:30 +0100
committerIgnacio Roldán Etcheverry <ignalfonsore@gmail.com>2022-08-22 03:36:51 +0200
commit92503ae8dbdf8f0f543dd785b79d3ec13b19092f (patch)
tree18e276bd75919eb701b625338b58af653821687e /modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/ScriptBoilerplate.cs
parent88e367a4066773a6fbfe2ea25dc2e81d2035d791 (diff)
C#: Add source generator for properties and exports default values
The editor no longer needs to create temporary instances to get the default values. The initializer values of the exported properties are still evaluated at runtime. For example, in the following example, `GetInitialValue()` will be called when first looks for default values: ``` [Export] int MyValue = GetInitialValue(); ``` Exporting fields with a non-supported type now results in a compiler error rather than a runtime error when the script is used.
Diffstat (limited to 'modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/ScriptBoilerplate.cs')
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/ScriptBoilerplate.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/ScriptBoilerplate.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/ScriptBoilerplate.cs
index 0c7328284e..bfc8ef2fb5 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/ScriptBoilerplate.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/ScriptBoilerplate.cs
@@ -1,4 +1,4 @@
-using System;
+#pragma warning disable CS0169
namespace Godot.SourceGenerators.Sample
{