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| author | Gordon MacPherson <gordon@gordonite.tech> | 2021-08-08 16:08:37 +0100 |
|---|---|---|
| committer | Gordon MacPherson <gordon@gordonite.tech> | 2021-08-11 16:40:03 +0100 |
| commit | 536386eb691844a9502d65685cbb080860c205bf (patch) | |
| tree | 4fd8fd72d5b0265dc4e17b812cc0d231e1bbeb2a /modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/ScriptBoilerplate.cs | |
| parent | 3177da1d053a6132668e12a8d8af82366f5c4ac9 (diff) | |
Implement editor grid performance improvements
Benefits:
- Knows the size of the mesh to prevent push back taking longer
- No longer updates grid every frame, only if the camera has moved 10 units or more.
- Considerably less power draw
- Will redraw when you swap from orthographic to perspective and vice versa.
Diffstat (limited to 'modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/ScriptBoilerplate.cs')
0 files changed, 0 insertions, 0 deletions