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authorIgnacio Roldán Etcheverry <ignalfonsore@gmail.com>2022-07-28 17:41:49 +0200
committerIgnacio Roldán Etcheverry <ignalfonsore@gmail.com>2022-08-22 03:36:52 +0200
commit344f5028d48d4a5caf321abdf023c34f52aae0a4 (patch)
tree929d1feecedfe4e3553b03f3c72023af135049f7 /modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/ScriptBoilerplate.cs
parenta9892f257153a2d760a5d221dc16e484e1428c71 (diff)
C#: Add dedicated Variant struct, replacing System.Object
Diffstat (limited to 'modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/ScriptBoilerplate.cs')
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/ScriptBoilerplate.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/ScriptBoilerplate.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/ScriptBoilerplate.cs
index bfc8ef2fb5..a1667dbb8f 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/ScriptBoilerplate.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/ScriptBoilerplate.cs
@@ -30,7 +30,7 @@ namespace Godot.SourceGenerators.Sample
{
public partial class NesterClass : RefCounted
{
- public override object _Get(StringName property) => null;
+ public override Variant _Get(StringName property) => default;
}
}
}