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| author | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2021-05-19 11:48:46 +0200 |
|---|---|---|
| committer | Fabio Alessandrelli <fabio.alessandrelli@gmail.com> | 2021-05-19 11:51:32 +0200 |
| commit | 14c057eab605e8018a1ac7f98ed0f16faeabf9a2 (patch) | |
| tree | bf9b2ccdd2340497e06d377fdf97323e69213aa0 /modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/ScriptBoilerplate.cs | |
| parent | d0aaf4a1fd9e9943436ab6255a6d52257a794ce6 (diff) | |
[HTML5] Fix GDNative compilation with emcc 2.0.19+
Add `WARN_ON_UNDEFINED_SYMBOLS=0` for the main module (which defines
`godot_js_main` as extern coming from the "side" module, i.e. the main
Godot binary).
Diffstat (limited to 'modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/ScriptBoilerplate.cs')
0 files changed, 0 insertions, 0 deletions