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authorHugo Locurcio <hugo.locurcio@hugo.pro>2021-07-09 00:01:47 +0200
committerHugo Locurcio <hugo.locurcio@hugo.pro>2022-08-05 11:35:34 +0200
commite919e51a6b18e4ef63ce7089dec83dc77835ec3c (patch)
treed3823a20b25aa9da6ba34f6bf2ae933ac95d3270 /modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Methods.cs
parent44d3c8402ebc0d1e77936dbf909a1ddcb48ab193 (diff)
Use interleaved gradient noise for distance fade
This provides better visuals and performance compared to the previous ordered dither.
Diffstat (limited to 'modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Methods.cs')
0 files changed, 0 insertions, 0 deletions