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| author | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-01-19 17:07:20 +0100 |
|---|---|---|
| committer | Hugo Locurcio <hugo.locurcio@hugo.pro> | 2022-01-19 17:07:20 +0100 |
| commit | da19898c24d1b0122949ab61726618a332ed69cd (patch) | |
| tree | 9fff335aabb8d1270e69ea655f1b267b04eabde5 /modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Methods.cs | |
| parent | 249c60e9d1aacd07d87786db8059f30aed02bb68 (diff) | |
Force threads when compiling web editor instead of erroring out
This makes the build process more seamless. A similar option is
already forced for initial memorywhen needed.
Diffstat (limited to 'modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/Methods.cs')
0 files changed, 0 insertions, 0 deletions