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authorRaul Santos <raulsntos@gmail.com>2022-12-07 16:16:51 +0100
committerRaul Santos <raulsntos@gmail.com>2023-01-27 02:04:18 +0100
commit1aceacaa6b0820629586d49fc6d3d8ba7f1694eb (patch)
tree5cadee86fc94572574e6f26edade3c9736fc43b0 /modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/EventSignals.cs
parenta968e514148f3b9be8c1bdff38fffe6972976df2 (diff)
C#: Rename `Object` to `GodotObject`
Diffstat (limited to 'modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/EventSignals.cs')
-rw-r--r--modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/EventSignals.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/EventSignals.cs b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/EventSignals.cs
index 764ba8f121..ee6aa857fc 100644
--- a/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/EventSignals.cs
+++ b/modules/mono/editor/Godot.NET.Sdk/Godot.SourceGenerators.Sample/EventSignals.cs
@@ -1,6 +1,6 @@
namespace Godot.SourceGenerators.Sample;
-public partial class EventSignals : Godot.Object
+public partial class EventSignals : GodotObject
{
[Signal]
public delegate void MySignalEventHandler(string str, int num);