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authorIgnacio Roldán Etcheverry <ignalfonsore@gmail.com>2021-09-12 20:23:05 +0200
committerIgnacio Roldán Etcheverry <ignalfonsore@gmail.com>2022-08-22 03:35:59 +0200
commitf9a67ee9da1d6cc3562fa5a7443a2a66a673bd8c (patch)
tree724e3b0a0030cc0abc67710dcf9c4a14be5724f0 /modules/mono/doc_classes
parent513ee857a938c466e0f7146f66db771b9c6e2024 (diff)
C#: Begin move to .NET Core
We're targeting .NET 5 for now to make development easier while .NET 6 is not yet released. TEMPORARY REGRESSIONS --------------------- Assembly unloading is not implemented yet. As such, many Godot resources are leaked at exit. This will be re-implemented later together with assembly hot-reloading.
Diffstat (limited to 'modules/mono/doc_classes')
-rw-r--r--modules/mono/doc_classes/GodotSharp.xml47
1 files changed, 1 insertions, 46 deletions
diff --git a/modules/mono/doc_classes/GodotSharp.xml b/modules/mono/doc_classes/GodotSharp.xml
index b981542801..faf3512da7 100644
--- a/modules/mono/doc_classes/GodotSharp.xml
+++ b/modules/mono/doc_classes/GodotSharp.xml
@@ -10,55 +10,10 @@
<tutorials>
</tutorials>
<methods>
- <method name="attach_thread">
- <return type="void" />
- <description>
- Attaches the current thread to the Mono runtime.
- </description>
- </method>
- <method name="detach_thread">
- <return type="void" />
- <description>
- Detaches the current thread from the Mono runtime.
- </description>
- </method>
- <method name="get_domain_id">
- <return type="int" />
- <description>
- Returns the current MonoDomain ID.
- [b]Note:[/b] The Mono runtime must be initialized for this method to work (use [method is_runtime_initialized] to check). If the Mono runtime isn't initialized at the time this method is called, the engine will crash.
- </description>
- </method>
- <method name="get_scripts_domain_id">
- <return type="int" />
- <description>
- Returns the scripts MonoDomain's ID. This will be the same MonoDomain ID as [method get_domain_id], unless the scripts domain isn't loaded.
- [b]Note:[/b] The Mono runtime must be initialized for this method to work (use [method is_runtime_initialized] to check). If the Mono runtime isn't initialized at the time this method is called, the engine will crash.
- </description>
- </method>
- <method name="is_domain_finalizing_for_unload">
- <return type="bool" />
- <param index="0" name="domain_id" type="int" />
- <description>
- Returns [code]true[/code] if the domain is being finalized, [code]false[/code] otherwise.
- </description>
- </method>
<method name="is_runtime_initialized">
<return type="bool" />
<description>
- Returns [code]true[/code] if the Mono runtime is initialized, [code]false[/code] otherwise.
- </description>
- </method>
- <method name="is_runtime_shutting_down">
- <return type="bool" />
- <description>
- Returns [code]true[/code] if the Mono runtime is shutting down, [code]false[/code] otherwise.
- </description>
- </method>
- <method name="is_scripts_domain_loaded">
- <return type="bool" />
- <description>
- Returns [code]true[/code] if the scripts domain is loaded, [code]false[/code] otherwise.
+ Returns [code]true[/code] if the .NET runtime is initialized, [code]false[/code] otherwise.
</description>
</method>
</methods>