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author | Raul Santos <raulsntos@gmail.com> | 2022-09-08 16:43:47 +0200 |
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committer | Raul Santos <raulsntos@gmail.com> | 2023-01-25 17:04:41 +0100 |
commit | fc72604befd8e44288ffe7e289deb8f860ac4694 (patch) | |
tree | 2df4d8a8152cbbd7b2008f882633dce3df82ab7e /modules/mono/csharp_script.cpp | |
parent | 9de0c73e4529afe3ea060332a03e17cc0581efd8 (diff) |
C#: Implement disposable pattern and seal `GodotSynchronizationContext` class and related
- `GodotSynchronizationContext`
- Implements `IDisposable` to dispose of the disposable field `_queue`.
- Makes the class sealed.
- `GodotTaskScheduler`
- Implements `IDisposable` to dispose of the disposable property `Context`.
- Makes the class sealed.
- `Dispatcher`
- Dispose of previous `GodotTaskScheduler` instances before creating a new one.
Diffstat (limited to 'modules/mono/csharp_script.cpp')
0 files changed, 0 insertions, 0 deletions