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authorRaul Santos <raulsntos@gmail.com>2022-09-08 16:43:47 +0200
committerRaul Santos <raulsntos@gmail.com>2023-01-25 17:04:41 +0100
commitfc72604befd8e44288ffe7e289deb8f860ac4694 (patch)
tree2df4d8a8152cbbd7b2008f882633dce3df82ab7e /modules/mono/csharp_script.cpp
parent9de0c73e4529afe3ea060332a03e17cc0581efd8 (diff)
C#: Implement disposable pattern and seal `GodotSynchronizationContext` class and related
- `GodotSynchronizationContext` - Implements `IDisposable` to dispose of the disposable field `_queue`. - Makes the class sealed. - `GodotTaskScheduler` - Implements `IDisposable` to dispose of the disposable property `Context`. - Makes the class sealed. - `Dispatcher` - Dispose of previous `GodotTaskScheduler` instances before creating a new one.
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