diff options
author | Ignacio Etcheverry <neikeq@users.noreply.github.com> | 2018-10-25 18:18:40 +0200 |
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committer | GitHub <noreply@github.com> | 2018-10-25 18:18:40 +0200 |
commit | d47cec43f2f4ef2cd6d1a0acf6e99a9dd8d31eef (patch) | |
tree | 5dd8beb564a74a8fd52d98f4ca727077532bfad2 /modules/mono/csharp_script.cpp | |
parent | dbaa22329761ce7a4d8bab291871b5b5ba359cbe (diff) | |
parent | 1aac95a7375e58bacade69ed12f9dade484a03a8 (diff) |
Merge pull request #23162 from neikeq/cc
Proper support for namespaces and other enhancement/fixes
Diffstat (limited to 'modules/mono/csharp_script.cpp')
-rw-r--r-- | modules/mono/csharp_script.cpp | 134 |
1 files changed, 92 insertions, 42 deletions
diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp index 6b3dc01306..a048baf5d7 100644 --- a/modules/mono/csharp_script.cpp +++ b/modules/mono/csharp_script.cpp @@ -32,6 +32,7 @@ #include <mono/metadata/threads.h> +#include "core/io/json.h" #include "core/os/file_access.h" #include "core/os/os.h" #include "core/os/thread.h" @@ -42,7 +43,6 @@ #include "editor/csharp_project.h" #include "editor/editor_node.h" #include "editor/godotsharp_editor.h" -#include "utils/string_utils.h" #endif #include "godotsharp_dirs.h" @@ -50,6 +50,7 @@ #include "mono_gd/gd_mono_marshal.h" #include "signal_awaiter_utils.h" #include "utils/macros.h" +#include "utils/string_utils.h" #include "utils/thread_local.h" #define CACHED_STRING_NAME(m_var) (CSharpLanguage::get_singleton()->get_string_names().m_var) @@ -370,6 +371,7 @@ bool CSharpLanguage::supports_builtin_mode() const { return false; } +#ifdef TOOLS_ENABLED static String variant_type_to_managed_name(const String &p_var_type_name) { if (p_var_type_name.empty()) @@ -432,8 +434,7 @@ static String variant_type_to_managed_name(const String &p_var_type_name) { return p_var_type_name; } -String CSharpLanguage::make_function(const String &p_class, const String &p_name, const PoolStringArray &p_args) const { -#ifdef TOOLS_ENABLED +String CSharpLanguage::make_function(const String &, const String &p_name, const PoolStringArray &p_args) const { // FIXME // - Due to Godot's API limitation this just appends the function to the end of the file // - Use fully qualified name if there is ambiguity @@ -449,10 +450,12 @@ String CSharpLanguage::make_function(const String &p_class, const String &p_name s += ")\n{\n // Replace with function body.\n}\n"; return s; +} #else +String CSharpLanguage::make_function(const String &, const String &, const PoolStringArray &) const { return String(); -#endif } +#endif String CSharpLanguage::_get_indentation() const { #ifdef TOOLS_ENABLED @@ -822,6 +825,49 @@ void CSharpLanguage::reload_assemblies_if_needed(bool p_soft_reload) { } #endif +void CSharpLanguage::project_assembly_loaded() { + + scripts_metadata.clear(); + + String scripts_metadata_filename = "scripts_metadata."; + +#ifdef TOOLS_ENABLED + scripts_metadata_filename += Engine::get_singleton()->is_editor_hint() ? "editor" : "editor_player"; +#else +#ifdef DEBUG_ENABLED + scripts_metadata_filename += "debug"; +#else + scripts_metadata_filename += "release"; +#endif +#endif + + String scripts_metadata_path = GodotSharpDirs::get_res_metadata_dir().plus_file(scripts_metadata_filename); + + if (FileAccess::exists(scripts_metadata_path)) { + String old_json; + + Error ferr = read_all_file_utf8(scripts_metadata_path, old_json); + ERR_FAIL_COND(ferr != OK); + + Variant old_dict_var; + String err_str; + int err_line; + Error json_err = JSON::parse(old_json, old_dict_var, err_str, err_line); + if (json_err != OK) { + ERR_PRINTS("Failed to parse metadata file: '" + err_str + "' (" + String::num_int64(err_line) + ")"); + return; + } + + scripts_metadata = old_dict_var.operator Dictionary(); + + print_verbose("Successfully loaded scripts metadata"); + } else { + if (!Engine::get_singleton()->is_editor_hint()) { + ERR_PRINT("Missing scripts metadata file"); + } + } +} + void CSharpLanguage::get_recognized_extensions(List<String> *p_extensions) const { p_extensions->push_back("cs"); @@ -2210,10 +2256,27 @@ bool CSharpScript::can_instance() const { #endif #ifdef TOOLS_ENABLED - return valid && (tool || ScriptServer::is_scripting_enabled()); + bool extra_cond = tool || ScriptServer::is_scripting_enabled(); #else - return valid; + bool extra_cond = true; #endif + + // FIXME Need to think this through better. + // For tool scripts, this will never fire if the class is not found. That's because we + // don't know if it's a tool script if we can't find the class to access the attributes. + if (extra_cond && !script_class) { + if (GDMono::get_singleton()->get_project_assembly() == NULL) { + // The project assembly is not loaded + ERR_EXPLAIN("Cannot instance script because the project assembly is not loaded. Script: " + get_path()); + ERR_FAIL_V(NULL); + } else { + // The project assembly is loaded, but the class could not found + ERR_EXPLAIN("Cannot instance script because the class '" + name + "' could not be found. Script: " + get_path()); + ERR_FAIL_V(NULL); + } + } + + return valid && extra_cond; } StringName CSharpScript::get_instance_base_type() const { @@ -2319,20 +2382,6 @@ ScriptInstance *CSharpScript::instance_create(Object *p_this) { CRASH_COND(!valid); #endif - if (!script_class) { - if (GDMono::get_singleton()->get_project_assembly() == NULL) { - // The project assembly is not loaded - ERR_EXPLAIN("Cannot instance script because the project assembly is not loaded. Script: " + get_path()); - ERR_FAIL_V(NULL); - } else { - // The project assembly is loaded, but the class could not found - ERR_EXPLAIN("Cannot instance script because the class '" + name + "' could not be found. Script: " + get_path()); - ERR_FAIL_V(NULL); - } - } - - ERR_FAIL_COND_V(!valid, NULL); - if (native) { String native_name = native->get_name(); if (!ClassDB::is_parent_class(p_this->get_class_name(), native_name)) { @@ -2420,7 +2469,23 @@ Error CSharpScript::reload(bool p_keep_state) { GDMonoAssembly *project_assembly = GDMono::get_singleton()->get_project_assembly(); if (project_assembly) { - script_class = project_assembly->get_object_derived_class(name); + const Variant *script_metadata_var = CSharpLanguage::get_singleton()->get_scripts_metadata().getptr(get_path()); + if (script_metadata_var) { + Dictionary script_metadata = script_metadata_var->operator Dictionary()["class"]; + const Variant *namespace_ = script_metadata.getptr("namespace"); + const Variant *class_name = script_metadata.getptr("class_name"); + ERR_FAIL_NULL_V(namespace_, ERR_BUG); + ERR_FAIL_NULL_V(class_name, ERR_BUG); + GDMonoClass *klass = project_assembly->get_class(namespace_->operator String(), class_name->operator String()); + if (klass) { + bool obj_type = CACHED_CLASS(GodotObject)->is_assignable_from(klass); + ERR_FAIL_COND_V(!obj_type, ERR_BUG); + script_class = klass; + } + } else { + // Missing script metadata. Fallback to legacy method + script_class = project_assembly->get_object_derived_class(name); + } valid = script_class != NULL; @@ -2548,29 +2613,14 @@ int CSharpScript::get_member_line(const StringName &p_member) const { Error CSharpScript::load_source_code(const String &p_path) { - PoolVector<uint8_t> sourcef; - Error err; - FileAccess *f = FileAccess::open(p_path, FileAccess::READ, &err); - ERR_FAIL_COND_V(err != OK, err); - - int len = f->get_len(); - sourcef.resize(len + 1); - PoolVector<uint8_t>::Write w = sourcef.write(); - int r = f->get_buffer(w.ptr(), len); - f->close(); - memdelete(f); - ERR_FAIL_COND_V(r != len, ERR_CANT_OPEN); - w[len] = 0; - - String s; - if (s.parse_utf8((const char *)w.ptr())) { - - ERR_EXPLAIN("Script '" + p_path + "' contains invalid unicode (utf-8), so it was not loaded. Please ensure that scripts are saved in valid utf-8 unicode."); - ERR_FAIL_V(ERR_INVALID_DATA); + Error ferr = read_all_file_utf8(p_path, source); + if (ferr != OK) { + if (ferr == ERR_INVALID_DATA) { + ERR_EXPLAIN("Script '" + p_path + "' contains invalid unicode (utf-8), so it was not loaded. Please ensure that scripts are saved in valid utf-8 unicode."); + } + ERR_FAIL_V(ferr); } - source = s; - #ifdef TOOLS_ENABLED source_changed_cache = true; #endif |