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author | Rémi Verschelde <rverschelde@gmail.com> | 2022-03-28 15:48:38 +0200 |
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committer | Rémi Verschelde <rverschelde@gmail.com> | 2022-03-28 16:21:00 +0200 |
commit | c9b75431f313fae16e9f4c9e60d7f5eaed0aaec0 (patch) | |
tree | 4f5b49ebd9e81cd5e66a92af0b7b1a53eee49169 /modules/mono/csharp_script.cpp | |
parent | 41d075de5865c8b088c83219431661bc2d1f1802 (diff) |
Refactor GDScript/C# script templates logic to be editor-only
Not a full refactor as it still goes through ScriptLanguage so it's hacky,
but at least it can now compile without this.
Diffstat (limited to 'modules/mono/csharp_script.cpp')
-rw-r--r-- | modules/mono/csharp_script.cpp | 6 |
1 files changed, 4 insertions, 2 deletions
diff --git a/modules/mono/csharp_script.cpp b/modules/mono/csharp_script.cpp index 7ed0422236..0953bde9bb 100644 --- a/modules/mono/csharp_script.cpp +++ b/modules/mono/csharp_script.cpp @@ -45,17 +45,17 @@ #ifdef TOOLS_ENABLED #include "core/os/keyboard.h" #include "editor/bindings_generator.h" +#include "editor/editor_internal_calls.h" #include "editor/editor_node.h" #include "editor/editor_settings.h" #include "editor/node_dock.h" +#include "editor/script_templates/templates.gen.h" #endif #ifdef DEBUG_METHODS_ENABLED #include "class_db_api_json.h" #endif -#include "editor/editor_internal_calls.h" -#include "editor_templates/templates.gen.h" #include "godotsharp_dirs.h" #include "mono_gd/gd_mono_cache.h" #include "mono_gd/gd_mono_class.h" @@ -373,11 +373,13 @@ Ref<Script> CSharpLanguage::make_template(const String &p_template, const String Vector<ScriptLanguage::ScriptTemplate> CSharpLanguage::get_built_in_templates(StringName p_object) { Vector<ScriptLanguage::ScriptTemplate> templates; +#ifdef TOOLS_ENABLED for (int i = 0; i < TEMPLATES_ARRAY_SIZE; i++) { if (TEMPLATES[i].inherit == p_object) { templates.append(TEMPLATES[i]); } } +#endif return templates; } |